Hi,
With new patch and changed to the DH trinity is pretty much broke (or functions Trinity uses in DB).
99 % of all hunters uses Sentrys, you can have between 1 - 5, with the new changes to Marauder set you get 100% dmg bonus for each Sentry.
This means you want at all time max number of sentries up and running, Trinity will in combat use all charges, which is fine, but it will instantly put a new sentry out when there is a charge available.
This is not optimal resource utilization, so ok fine, i can live with this limitation in programming behaviors, but if you get channeling pylon this pretty much breaks the dh since it with channeling pylons you get endless resources and charges it will stand there spamming sentries until channeling buff is over.
Also and perhaps this is how it will work the bot will (in combat) spam smoke screen even tho not taking damage, but perhaps this is just me not knowing the internal mechanics for smoke screen since it could use non visible triggers (like being targeted etc).
With new patch and changed to the DH trinity is pretty much broke (or functions Trinity uses in DB).
99 % of all hunters uses Sentrys, you can have between 1 - 5, with the new changes to Marauder set you get 100% dmg bonus for each Sentry.
This means you want at all time max number of sentries up and running, Trinity will in combat use all charges, which is fine, but it will instantly put a new sentry out when there is a charge available.
This is not optimal resource utilization, so ok fine, i can live with this limitation in programming behaviors, but if you get channeling pylon this pretty much breaks the dh since it with channeling pylons you get endless resources and charges it will stand there spamming sentries until channeling buff is over.
Also and perhaps this is how it will work the bot will (in combat) spam smoke screen even tho not taking damage, but perhaps this is just me not knowing the internal mechanics for smoke screen since it could use non visible triggers (like being targeted etc).