EricPhone Active Member Joined Feb 17, 2013 Messages 5,665 May 21, 2014 #2 箭塔的默认是憎恨大于等于30才用,这个无法设置优先,你可以试下去掉这个憎恨限制 记事本打开Trinity\Combat\Abilities\DemonHunter.cs 将Player.PrimaryResource >= 30 && (SpellHistory.TimeSinceUse(SNOPower.DemonHunter_Sentry) > 改成(SpellHistory.TimeSinceUse(SNOPower.DemonHunter_Sentry) >
箭塔的默认是憎恨大于等于30才用,这个无法设置优先,你可以试下去掉这个憎恨限制 记事本打开Trinity\Combat\Abilities\DemonHunter.cs 将Player.PrimaryResource >= 30 && (SpellHistory.TimeSinceUse(SNOPower.DemonHunter_Sentry) > 改成(SpellHistory.TimeSinceUse(SNOPower.DemonHunter_Sentry) >
R rushou New Member Joined Apr 28, 2014 Messages 11 May 22, 2014 #3 可否设置多重和集束的触发条件为憎恨大于200,这样就可以达到目的了
EricPhone Active Member Joined Feb 17, 2013 Messages 5,665 May 23, 2014 #4 集束 if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated && Player.PrimaryResource >= 50) 多重 if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_Multishot) && !Player.IsIncapacitated && Player.PrimaryResource >= 30 && 将里面的50和30改成你想要的数值应该就行了
集束 if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_ClusterArrow) && !Player.IsIncapacitated && Player.PrimaryResource >= 50) 多重 if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.DemonHunter_Multishot) && !Player.IsIncapacitated && Player.PrimaryResource >= 30 && 将里面的50和30改成你想要的数值应该就行了