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Developers of HB [Hotspots]

JTBM

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Jan 3, 2011
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I have a suggestion for hotspots. Rather than a hotspot be an x y z location where a player will run to the same location every time the bot moves to a one, why not make it like a blacklist location with a radius so that when the player gets to the hotspot it will be a random location in the radius of the hotspot. If it was possible it would look alot less bot like.
 
I have a suggestion for hotspots. Rather than a hotspot be an x y z location where a player will run to the same location every time the bot moves to a one, why not make it like a blacklist location with a radius so that when the player gets to the hotspot it will be a random location in the radius of the hotspot. If it was possible it would look alot less bot like.

or you can enable <randomizehotspots>, but it will still go to the same hotspot, but in a diff order :(
 
Last edited:
The RandomizeHotspots tag only tells HB not to go to each hotspot in order.

As for going to a random spot within the hotspot, that's been something I've been meaning to add for a while, but since it works as it is, I have more important things to take care of first.

Other complications may arise with doing it as well. (The end point being on the top of a mountain, that you CAN get to, but takes a 45min run to do so. Would be kinda pointless)
 
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