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Detecting Hidden Buffs / Activated Abilities

iupcompkid666

New Member
Joined
Oct 3, 2012
Messages
20
Is there any way to determine if an ability has been triggered for a special effect? Example breaking Dark Arts gives a hidden buff that gives a free Flood/Edge of Shadow/Darkness. It doesn't appear in the buff list or affect the ActionManager.CurrentActions Cost/Cost Type
 
Theres probaly a change inside the actionresourcemanager resource struct to indicate that "buff" is active, log before and after its active and post it here.
 
Thanks for the help! Didn't have a chance to look yesterday but from some testing today it looks like you were right.

I will need to do more testing as well as trying to incorporate it into the combat routine but it looks like Dark Arts active flag is offset_C for Dark Knight in ActionResourceManager.CostTypesStruct. I suspect other classes are similar. From logging in Rebornconsole I received the following (one of many samples):

ResourceTable: { timer: 100, timer2: 0, offset_8: 100, offset_9: 0, offset_A: 0, offset_B: 0, offset_C: 1, offset_D: 0, offset_E: 0 }
 
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