DaSoul
Well-Known Member
- Joined
- Jan 15, 2010
- Messages
- 2,827
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- 47
Hi all,
so i am on teamspeak with some friends. Some minutes ago, my bots just stopped. The funny thing, everyone else on teamspeak was like "lol my bots stopped" exactly at the same time.
So this is already what is is about.
If every bot stops the same time, all blizzard needs to do is, analyze log files and search for similar behaviour.
If they find XXXX Characters stopped the same time, they flag them. If it happens again for x times, they have the evidence that it is bots.
Beside making it harder to ***** the bot, there is absolutely NO REASON to do serverside pathing. Compared to local pathing it only has negative points.
This is not the same as waypoints or stuff, this affects all d3 bots at exactly the same time. This is a very big security issue.
So please, remove serverside pathing and do it the same as honorbuddy works!
so i am on teamspeak with some friends. Some minutes ago, my bots just stopped. The funny thing, everyone else on teamspeak was like "lol my bots stopped" exactly at the same time.
So this is already what is is about.
If every bot stops the same time, all blizzard needs to do is, analyze log files and search for similar behaviour.
If they find XXXX Characters stopped the same time, they flag them. If it happens again for x times, they have the evidence that it is bots.
Beside making it harder to ***** the bot, there is absolutely NO REASON to do serverside pathing. Compared to local pathing it only has negative points.
This is not the same as waypoints or stuff, this affects all d3 bots at exactly the same time. This is a very big security issue.
So please, remove serverside pathing and do it the same as honorbuddy works!