Hello,
I have an issue with DB... it gets stuck at Idle and after 30-50 seconds it gives me this block of redness
1. So far I used the zip version
2. Then used the Installer
3. Removed all runtimes + installer
4. Restarted, used the installer, same issue
5. Used AIO (all runtimes) same issue
I think I am going nuts
I have an issue with DB... it gets stuck at Idle and after 30-50 seconds it gives me this block of redness
1. So far I used the zip version
2. Then used the Installer
3. Removed all runtimes + installer
4. Restarted, used the installer, same issue
5. Used AIO (all runtimes) same issue
I think I am going nuts
Code:
DemonBuddy v1.1.533.0 started
Logging in...
T: 5248418904717751640 H: 3418929172
Attached to Diablo III with pid: 5956
Flashing window
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Call[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at ..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia..()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_Service()
at Demonbuddy.MainWindow.()
at Demonbuddy.MainWindow.@/HK%:Py\*-eO\,= b%|FNlM6n.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Demonbuddy.MainWindow.\[Mf?p<q5>j}Q`@Du9$tMpQ^\&#.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Call[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at ..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia..()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia..()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_Service()
at Demonbuddy.MainWindow.()
at Demonbuddy.MainWindow.@/HK%:Py\*-eO\,= b%|FNlM6n.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Demonbuddy.MainWindow.\[Mf?p<q5>j}Q`@Du9$tMpQ^\&#.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)






