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DemonBuddy FPS Breaks

tozededao

Community Developer
Joined
Jan 15, 2010
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DemonBuddy seems to be lagging a lot, most likely something about ontick event, it only does in Core of Arreat(except beginning and end part). I can even hear it on my headphones if you know what I mean, its like the ground noise every 0.5 seconds or so, if I stop the bot it stops, if I start, it starts.

I had exactly the same problem when I was using D3A with a script I made that would warn me if there was a goblin/treasure chest nearby and it would tell me the distance to reach it, when I removed the distance calculation part it stopped lagging.
 
Yeah I noticed it has very bad FPS issues in Core, the other profiles it doesn't have too many issues from what I've noticed.
 
Goto VIDEO SETTINGS > check both Fore -and Background FPS and set it to 60.
 
I noticed bad FPS in CoA too, even with only one account running. I did not try anywhere else.

EDIT:
Goto VIDEO SETTINGS > check both Fore -and Background FPS and set it to 60.

I already had this on.
 
I've answered this in maybe 5 threads :D.
Use search function.
 
Goto VIDEO SETTINGS > check both Fore -and Background FPS and set it to 60.

Went a little better, yet every 0.5 seconds my fps go to 30 or so and then go back to 60, it only happens with bot on at that specific area.
 
I think demonbuddy uses the same frame lock which recently became popular in honorbuddy. I notice fps dropping when there's a couple dozen+ adds, so i'm guessing it's getting slowed down by some add tracking logic or something.
 
I think demonbuddy uses the same frame lock which recently became popular in honorbuddy. I notice fps dropping when there's a couple dozen+ adds, so i'm guessing it's getting slowed down by some add tracking logic or something.

I think you are right, it only happens when theres Scorpions,theres like 20 of them every pack.
 
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