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Demonbuddy Disconnect Log

reedington

New Member
Joined
Jan 30, 2016
Messages
8
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[Trinity 2.270.7] [Rift] Time to kill some scary monsters. Chop chop!
Connection was abruptly closed with error code ConnectionAborted
Closing error dialog
Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.PlayerDataManager.‪ ‎‏‮‪‭‍‍ ‌‌‌‏‏ ‪‫‫‫‪‪‮‮()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.Internals.PlayerDataManager.get_ActivePlayerData()
at Zeta.Game.ZetaDia.get_ActivePlayerRActorId()
at Zeta.Game.Internals.ActorManager.Update()
at Zeta.Bot.Pulsator.‪‮‌‏‌‏‍‌‏ ‫‫‎‏‌‪‌‫‪‌‌‮‮(Boolean )
at Zeta.Bot.BotMain. ‫‍‍‭ ‎‭‪‍‪‍‬ ‭ ‫‮‪‍‭‮()

Closing error dialog
[Trinity 2.270.7] Resetting ActorCache
Waiting 1.7 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]

edit: this happens about once every 30 minutes, it seems to be only sometimes when the bot is trying to start a new greater rift but it also happens when I try to make it do other profiles.


Curious what I'm doing wrong? If I cannot fix this, is there a way to make it log back in for me while I'm away?

Thanks for your time
 
Last edited:
use latest beta build and let me know plz
 
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