Pelisse102
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- May 8, 2015
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DH potion, kiting and globe health issues solved
Sorry, I don't know where I should post this. Forgive me if this is not where it should be.
As many might have noticed, the demon hunter has been acting quite strangely since the last release.
I identified one important error in the file CombatBase.cs in Plugins\Trinity\Combat\Abilities
These lines are missing in the initialization of the localSettings (after line 87 for those who would like to correct it before a new realease)
Basically, all classes but the dh get their settings.
It solved the potion issue, and might solve some other kite issues too.
Sorry, I don't know where I should post this. Forgive me if this is not where it should be.
As many might have noticed, the demon hunter has been acting quite strangely since the last release.
I identified one important error in the file CombatBase.cs in Plugins\Trinity\Combat\Abilities
These lines are missing in the initialization of the localSettings (after line 87 for those who would like to correct it before a new realease)
Code:
case ActorClass.DemonHunter:
EmergencyHealthPotionLimit = Settings.Combat.DemonHunter.PotionLevel;
EmergencyHealthGlobeLimit = Settings.Combat.DemonHunter.HealthGlobeLevel;
HealthGlobeResource = Settings.Combat.Barbarian.HealthGlobeLevelResource;
KiteDistance = Settings.Combat.DemonHunter.KiteLimit;
KiteMode = KiteMode.Always;
break;
Basically, all classes but the dh get their settings.
It solved the potion issue, and might solve some other kite issues too.
Last edited: