What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Demon hunter goes to close!

KennyL

New Member
Joined
Sep 13, 2016
Messages
19
I have an very irritating problem with demonhunter and multishot build. The DH does not want to stay at a far distance and prefer hugging the bosses. This is very frustrating on bosses such as ghom. I dont understand why it want to go so close when it can stand so far away and still do dmg. I cant set kiting distance becouse then the bot goes crazy and cant decide where it want o be and just go back and forward untill its killed.

Why it it doing this? how can i fix it so it does not go so freaking close? :(

When i change to hungering arrow then the bot stay at a long distance. Eveserate fire seams to be the problem. But how to fix? It's ok for me if the bot does not even hit anything, its just to refreash buffs and load on up energy anyways.
 
Hello there
Same pb here
DH is getting too close of ennemies. I'm using trinity 2.55.210 because it's the less "bugged" from all the last one. i tried all versions till the last one (239) but same pb.
 
Last edited:
You guys can also use .246

Its the new BETA.

You can get it on the SVN or on the Discord Channel:
Discord

UE is working pretty awesome for me. Only issue I have seen is the occasional missed progression globe, but that's what happens when you move at 9000% movement speed all the time :P

If you don't think much has changed since .237 to .246, just try to look at the .246 DemonhunterCombat.cs... It's all commented out!

This is in favor of a new build system. All of the builds have been re-written into the DB > Plugins > Trinity > Routines folder. Check it out.
 
You guys can also use .246

Its the new BETA.

You can get it on the SVN or on the Discord Channel:
Discord

UE is working pretty awesome for me. Only issue I have seen is the occasional missed progression globe, but that's what happens when you move at 9000% movement speed all the time :P

If you don't think much has changed since .237 to .246, just try to look at the .246 DemonhunterCombat.cs... It's all commented out!

This is in favor of a new build system. All of the builds have been re-written into the DB > Plugins > Trinity > Routines folder. Check it out.

Hello there
Can you help us and post your trinity configuration file about your DH UE char? I'll compare to mine and see what is wrong?
Thank you for your help
 
Hello there
Can you help us and post your trinity configuration file about your DH UE char? I'll compare to mine and see what is wrong?
Thank you for your help

I am now using the .666 Trinity Beta from the SVN/Discord Channel.

There are no settings to change other than ItemList.

Note: there is a slight issue with the bot prioritizing progression globes in Molten Core, but it's already been reported.
 
Back
Top