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Demon Hunter combat routine for Rain of Vengeance

Bower_Z

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Cast Rain of Vengeance shade more often near your self work in progress View attachment DemonHunterCombat.cs

If you want to help make it better mess around with the 10f 0f. the 10f used to be 45f seemed like it cast to far away. if you use a different rune change it. This is my third attempt at editing so dont yell at me. :)



// Rain of Vengeance OffCD with shade
if (!Player.IsInTown && CanCast(SNOPower.DemonHunter_RainOfVengeance, CanCastFlags.NoTimer) &&
!Player.IsIncapacitated && Runes.DemonHunter.shade.IsActive && Settings.Combat.DemonHunter.RainOfVengeanceOffCD)
{
return new TrinityPower(SNOPower.DemonHunter_RainOfVengeance);


also if you have a false infront of groupcluster put true seemed like it worked

make a back up



mods if this is posted move please

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Can't brake some thing that is already broken Bower_Z
 

Attachments

  • dh spin to win combat.webp
    dh spin to win combat.webp
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I did the following, basically it spams Rain of Vengeance - no matter the rune - on any mob, which is exactly what I wanted.

Code:
        /// <summary>        
        /// When Rain of Vengeance should be cast
        /// </summary>
        private static bool RainOfVengeanceCondition(SkillMeta meta)
        {
            meta.CastRange = 20f;            
            meta.CastFlags = CanCastFlags.NoTimer;


            if (Settings.Combat.DemonHunter.RainOfVengeanceOffCD || Sets.NatalyasVengeance.IsEquipped)
                return true;


            return false;
        }
 
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