alltrueist
Active Member
- Joined
- Dec 10, 2012
- Messages
- 1,424
Hey all,
I'm going to set up this thread as a consolidated place for us to discuss and share new routine code for 4.0. At the moment, I'm tracking 4+ threads where people are suggesting different changes for different specs; it's too much.
I'm going to ask Cryogensis (or whomever can) to heavily moderate this thread: no outside discussions, no routine support, only code sharing and theorycrafting.
As of right now, I know the following rotations are working 100% smoothly:
Jedi Guardian/Defense
Jedi Sage/Balance
Scoundrel/Scrapper
Commando/Gunnery
RULES FOR THIS THREAD
1. Do not post support issues here. Please post issues with DefaultCombat in the general DefaultCombat thread.
2. Off-topic, arguments, and troll posts will not be tolerated.
3. If you have a suggestion, please post the following: What the rotation is currently doing; what the rotation SHOULD BE doing; EXACT names of buff/debuffs (including capitalization); specific dependencies (energy level above 60, etc.); what type of ability this is (single target, aoe, click on ground, defensive, offensive buff, etc.); who the target of the ability is (player, friendly target, enemy); anything else you can think of. The more information the better.
If you have already posted a fixed routine elsewhere, please also post it here.
I'm going to set up this thread as a consolidated place for us to discuss and share new routine code for 4.0. At the moment, I'm tracking 4+ threads where people are suggesting different changes for different specs; it's too much.
I'm going to ask Cryogensis (or whomever can) to heavily moderate this thread: no outside discussions, no routine support, only code sharing and theorycrafting.
As of right now, I know the following rotations are working 100% smoothly:
Jedi Guardian/Defense
Jedi Sage/Balance
Scoundrel/Scrapper
Commando/Gunnery
RULES FOR THIS THREAD
1. Do not post support issues here. Please post issues with DefaultCombat in the general DefaultCombat thread.
2. Off-topic, arguments, and troll posts will not be tolerated.
3. If you have a suggestion, please post the following: What the rotation is currently doing; what the rotation SHOULD BE doing; EXACT names of buff/debuffs (including capitalization); specific dependencies (energy level above 60, etc.); what type of ability this is (single target, aoe, click on ground, defensive, offensive buff, etc.); who the target of the ability is (player, friendly target, enemy); anything else you can think of. The more information the better.
If you have already posted a fixed routine elsewhere, please also post it here.