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Default Warrior (Arms and Fury) by Fpsware

fpsware

Community Developer
Joined
Jan 15, 2010
Messages
5,287
** ALL POSTS MUST HAVE A LOG FILE ATTACHED. IF YOU DON'T ATTACH A LOG FILE WITH YOUR POST I'M SIMPLY GOING TO DELETE IT **


This is an Arms and Fury spec CC. It has almost no support for Protection spec, though, it does use some of the Protection spells. This will work from level 1 to 85 and support almost all spells in between. I'm not going to list all the spells it uses, but you can be assured it is very extensive.


Bugs come standard with every model - free of charage. If you want any kind of support you MUST attach a fully log file. Don't cut'n'paste it into a post I'll simply delete it.


Installation instructions, the folder MUST be called Default Warrior in your CustomClasses folder. If the folder already exists, which it does, delete it first.


Warrior install folder.webp


Warrior UI.webp

The above screenshot shows the default settings for the CC. You can change them to suit your specific needs. Not all spells have a UI setting, just because the spell is not listed on the UI does not mean it will not use it.


ALL SUPPORT REQUESTS AND BUGS MUST HAVE A LOG FILE ATTACHED. IF YOU DON'T ATTACH A LOG FILE WITH YOUR ISSUES/FAULTS I'M SIMPLY GOING TO DELETE YOUR POSTS.


Q: Why do I need to attach a log file?
A: the log file contains considerably more information than you are able to provide me.

Q: I have cut-and-paste the important part is that enough?
A: No! Simply cutting and pasting a partial log file is absolutely useless I need the full log file.

Q: What if I don't want to provide a log file?
A: I will delete your post and ignore all future posts.

Q: Can I modify this CC and redistribute it?
A: No.

Q: I have fixed a bug in your code can I post it here?
A: No. Send me a private message, I don't want any code posted in this thread.


[05 01 2011]
FIXED: Possible fix for white damage only bug at level 80+

[20 12 2010]
ADDED: UI option for Rage Dump. This is no longer hard coded at 70.
CHANGED: Reprioritised some spells.
CHANGED: Movement code in combat, this may lead to unexpected results. It has only had 2 hours testing.


[16 12 2010]
FIXED: Melee range bug, completely rewritten. Now uses the target's interact range
FIXED: Health Potions now work - I broke it a while ago.
CHANGED: Mortal Strike is now cast sooner
CHANGED: Rend is now cast sooner
CHANGED: Charge -> Thunder Clap -> Rend -> Berserker Stance (if you are Fury spec)
CHANGED: Deadly Calm, should now make better use of it
CHANGED: Bladestorm, should now make better use of it
CHANGED: Aggro detection during pull changed slightly
ADDED: Clossuss Smash
ADDED: Recklessness, setting in the UI
ADDED: Sunder Armor, setting in the UI
ADDED: Enraged Regeneration, setting in the UI
ADDED: More spells and UI settings
ADDED: Dynamically loading environment settings. Turned off by default
ADDED: Exception handling and logging throughout
 

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removed my comments? :( u dont love me no more? now i have to go into a corner with my warrior and /cry :?(
 
hey fpsware, can you change this:

[xx:xx:xx PM:887] -Battle Shout on target Yournamehere <-- to something else? ie: on You
 
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removed my comments? :( u dont love me no more? now i have to go into a corner with my warrior and /cry :?(

Your comments are still there, this is a new thread. The old thread is in the archieve section.


hey fpsware, can you change this:

[xx:xx:xx PM:887] -Battle Shout on target Yournamehere <-- to something else? ie: on You

Sure.
 
Hey, fps, Ive been using my own modified version of yours. I went into the BT spells.cs and just took out / changed the rotation.

I've noticed for grinding (and BG's) it's a lot faster and 'realistic' if you disable Sweeping Strikes, Deadly Calm and Thunderclap. it saves on a lot of globals as well as cleans up the rotation. (half the time SS is activated with a secondary target well outa range.)

He'll clear mobs a LOT faster he he just charges -> Mortal Strike -> Heroic Strike -> the does rend / overpower.

For PvP, eliminating those three earlier definitely makes it look more realistic, as well as adding in hamstring as the first spell in the rotation.

I'm no programmer though, so all I did was tinker.

I'd just suggest maybe releasing a 'PvP-Warrior.', where it's simply Battleshout -> Charge/Intercept->hamstrring->Mortalstrike/BT->HeroicStrike->Rend/Overpower/RagingBlow repeat.

Simple and clean.

-TJM
 
Hey, fps, Ive been using my own modified version of yours. I went into the BT spells.cs and just took out / changed the rotation.

I've noticed for grinding (and BG's) it's a lot faster and 'realistic' if you disable Sweeping Strikes, Deadly Calm and Thunderclap. it saves on a lot of globals as well as cleans up the rotation. (half the time SS is activated with a secondary target well outa range.)

He'll clear mobs a LOT faster he he just charges -> Mortal Strike -> Heroic Strike -> the does rend / overpower.

For PvP, eliminating those three earlier definitely makes it look more realistic, as well as adding in hamstring as the first spell in the rotation.

I'm no programmer though, so all I did was tinker.

I'd just suggest maybe releasing a 'PvP-Warrior.', where it's simply Battleshout -> Charge/Intercept->hamstrring->Mortalstrike/BT->HeroicStrike->Rend/Overpower/RagingBlow repeat.

Simple and clean.

-TJM

People keep forgetting this is a DEFAULT CC. Its sole purpose is to work out of the box with the most basic spell rotation without any user configuration.

For more advanced features, and customised rotation you will need to wait for Themyscira 3.0
 
People keep forgetting this is a DEFAULT CC. Its sole purpose is to work out of the box with the most basic spell rotation without any user configuration.

For more advanced features, and customised rotation you will need to wait for Themyscira 3.0

Agreed, that's why I was surprised SS / Thunderclap / Deadly Calm were all in there.

Can't wait for themyscira
 
When you click on CC config .... whatever that is with the green health and rest bars. Thats what I'm talking about

Yeah that was my mistake, it was not supposed to be release with the UI enabled. While the UI may exist, its supposed to be disabled for the default CC.
 
Click and hold left mousebutton while you move mouse to left-right and you'll understand what these sliders are for.

( Getting sloppy Fpsware ? The 2nd time you forgot to disable the UI *smile* )
 
Click and hold left mousebutton while you move mouse to left-right and you'll understand what these sliders are for.

( Getting sloppy Fpsware ? The 2nd time you forgot to disable the UI *smile* )

I'm quite proud of the progress bars / health / mana bars :) The functionality is pretty neat.

Once the bugs are worked out of the defautl Warrior CC I won't have to touch it for a long time, no need to worry about the config settings :p
 
I'm quite proud of the progress bars / health / mana bars :) The functionality is pretty neat.

Once the bugs are worked out of the defautl Warrior CC I won't have to touch it for a long time, no need to worry about the config settings :p

Lol , Drink when your mana is below........ ---> this.toolTip1.SetToolTip(this.EatBar, "Eat when your Health is below (%)");

And i agree that the bars are neat !
 
Lol , Drink when your mana is below........ ---> this.toolTip1.SetToolTip(this.EatBar, "Eat when your Health is below (%)");

Yeah I discovered that small bug this morning :p Its been resolved. But ... anyone using the default CC should not be seeing tooltips, because they should not have access to the UI :p so its all good. Thats my story and I'm sticking to it :p
 
Not sure what's wrong but still not using slam now have 3/3 in bloodsurge, bloodsurge procs (this is the name of the buff) but just fades as slam isn't used.
 

Attachments

Not sure what's wrong but still not using slam now have 3/3 in bloodsurge, bloodsurge procs (this is the name of the buff) but just fades as slam isn't used.

Try this build and let me know what I've broken ... or fixed :P
 
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Testing now seems to have worked as I now have 2 slam's in my recount overall damage log for the past few minutes work! will keep an eye on it to be sure however!

::EDIT:: working much better now -- thank you
 
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Testing now seems to have worked as I now have 2 slam's in my recount overall damage log for the past few minutes work! will keep an eye on it to be sure however!

::EDIT:: working much better now -- thank you

Thanks. I'll update the main download now.
 
DPS cut in half to ~750

Never intercepts or charges into battle.(Instancebuddy)

Will test further tomorrow and provide a log at that point.
 
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