krone6
Member
- Joined
- Jun 11, 2012
- Messages
- 441
I've searched previous threads relating to this and it keeps talking about dual totems. Since I only have a single totem I'd like to have my character cast a totem and then auto attack or use another skill while it's out. Once the totem dies or runs out of time the character casts it again.
This logic seems pretty simple and should be built into the routine, however my character ends up spamming the totem. I also couldn't find any delays in the code for totem logic.
Thanks for any help.
EDIT: It's working all of a sudden for everything but the recast when no totem is found part. I don't get what changed.
This logic seems pretty simple and should be built into the routine, however my character ends up spamming the totem. I also couldn't find any delays in the code for totem logic.
Thanks for any help.
EDIT: It's working all of a sudden for everything but the recast when no totem is found part. I don't get what changed.
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