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Debugging

cyberbot

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Mar 15, 2014
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(Got no response from the Developer Forum, so posting it here to see if Pushex will reply).

Does anyone have trouble debugging in visual studio by attaching the process and watching the flow on-the-fly?

It almost always kicks me out of the game after it breaks at a breakpoint. The errors are:

Exception during plugin Tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 1984
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(Int Ptr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
at Loki.Game.LokiPoe.LocalData.‪‪‬‫‏*‪‬*‫‏*‎*‬ *******​‫**‪*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.get_Native()
at Loki.Game.LokiPoe.LocalData.*****‪‫*‎ ‎*‪*‏*‫**​*‪‫*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.get_WorldAreaId()
at Loki.Game.LokiPoe.‪*​*‫***‎‫‏‫‪‫**‏ *​*‬‫‬‫*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.get_CurrentWorldArea()
at Loki.Game.LokiPoe.LocalData.‏*‎‎*‫‬**‪*‏‪ ‏***‬‫*‏‎**‏*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.get_AreaHash()
at Loki.Game.Utilities.PerAreaCachedValue`1.ShouldUpd ateCache(Boolean force)
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.*‏​‎‎ ‎‬****‪​*‫‏‏****()
at Loki.Game.LokiPoe.ObjectManager.**********‎*‎ *‬‫‪*‫**‫***‎‬‎*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.get_Objects()
at Loki.Game.LokiPoe.ObjectManager.‬‏‪*‏‪​​​*​*** *‏**‏‬‫*****()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.get_Me()
at Loki.Game.LokiPoe.get_Me()
 
It's possibly something broke with the upgrade to VS 2015 or the switch to Confuser. I'll have to check this out later as there's already a known issue where VS can't use the XAML editor with EB anymore.
 
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