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Debugging Difficulties

cyberbot

Member
Joined
Mar 15, 2014
Messages
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Does anyone have trouble debugging in visual studio by attaching the process and watching the flow on-the-fly?

It almost always kicks me out of the game after it breaks at a breakpoint. The errors are:

Exception during plugin Tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 1984
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadBytes(IntPtr addr, Int32 count)
at Loki.Game.LokiPoe.LocalData.‪‪‬‫‏*‪‬*‫‏*‎*‬*******​‫**‪*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.get_Native()
at Loki.Game.LokiPoe.LocalData.*****‪‫*‎‎*‪*‏*‫**​*‪‫*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.get_WorldAreaId()
at Loki.Game.LokiPoe.‪*​*‫***‎‫‏‫‪‫**‏*​*‬‫‬‫*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.get_CurrentWorldArea()
at Loki.Game.LokiPoe.LocalData.‏*‎‎*‫‬**‪*‏‪‏***‬‫*‏‎**‏*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.LocalData.get_AreaHash()
at Loki.Game.Utilities.PerAreaCachedValue`1.ShouldUpdateCache(Boolean force)
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.*‏​‎‎‎‬****‪​*‫‏‏****()
at Loki.Game.LokiPoe.ObjectManager.**********‎*‎*‬‫‪*‫**‫***‎‬‎*()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.get_Objects()
at Loki.Game.LokiPoe.ObjectManager.‬‏‪*‏‪​​​*​****‏**‏‬‫*****()
at Loki.Game.Utilities.PerCachedValue`1.get_Value()
at Loki.Game.LokiPoe.ObjectManager.get_Me()
at Loki.Game.LokiPoe.get_Me()
 
Last edited:
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