wintercc001
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- Joined
- Apr 11, 2014
- Messages
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Diablo is lagging after DB show the erorrs, and the error would keep showing.
2014-04-13 01:51:32,808 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread.
System.OutOfMemoryException: 引发类型为“System.OutOfMemoryException”的异常。
在 System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
在 System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
在 System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
在 Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath)
在 Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath)
在 Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate)
在 Trinity.Trinity.TargetCheck(Object ret)
在 Trinity.Trinity.<ReplaceTreeHooks>b__154(Object ctx)
在 Zeta.TreeSharp.Decorator.CanRun(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()
View attachment 7712 2014-04-13 00.55.txt
2014-04-13 01:51:32,808 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread.
System.OutOfMemoryException: 引发类型为“System.OutOfMemoryException”的异常。
在 System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
在 System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
在 System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
在 Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath)
在 Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath)
在 Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate)
在 Trinity.Trinity.TargetCheck(Object ret)
在 Trinity.Trinity.<ReplaceTreeHooks>b__154(Object ctx)
在 Zeta.TreeSharp.Decorator.CanRun(Object context)
在 Zeta.TreeSharp.Decorator..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Common.HookExecutor.Run(Object context)
在 Zeta.TreeSharp.Action.RunAction(Object context)
在 Zeta.TreeSharp.Action..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.TreeSharp.PrioritySelector..()
在 Zeta.TreeSharp.Composite.Tick(Object context)
在 Zeta.Bot.BotMain.()
View attachment 7712 2014-04-13 00.55.txt
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