gblruanyang
New Member
- Joined
- Jul 13, 2017
- Messages
- 24
- Reaction score
- 1
This problem occurs on all servers, and the China server is the most critical and cannot run.
Navigation has always been a problem, showing the waiting server.
please help,thanks.
error:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000000, Size: 124
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
at Zeta.Game.Internals.Collections.Map`2..get_BucketPointers()
at Zeta.Game.Internals.Collections.Map`2..get_Buckets()
at Zeta.Game.Internals.Collections.Map`2._Ml}X<uG|w("Hz70\.{Us8")"".MoveNext()
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute, Int32 parameter)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.GetExperience()
at Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.UpdateExperience()
at Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.OnPulse()
at Trinity.Components.Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Navigation has always been a problem, showing the waiting server.
please help,thanks.
error:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000000, Size: 124
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadArray[T](IntPtr addr, Int32 count)
at Zeta.Game.Internals.Collections.Map`2..get_BucketPointers()
at Zeta.Game.Internals.Collections.Map`2..get_Buckets()
at Zeta.Game.Internals.Collections.Map`2._Ml}X<uG|w("Hz70\.{Us8")"".MoveNext()
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , & )
at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute, Int32 parameter)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.Internals.Actors.ACD.get_Level()
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.GetExperience()
at Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.UpdateExperience()
at Trinity.Components.Adventurer.Game.Stats.ExperienceTracker.OnPulse()
at Trinity.Components.Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )