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DB Crashing right after stashing salvaged rares.

OK, here you go.


Just to clarify:

The bot runs perfectly. It crashes when it goes to stash the salvaged material. It's a 50% chance to crash. But it always crash at some point.

I already tried reinstalling DB from fresh and installed it into a root drive folder. (i.e: C:\Demonbuddy)

Tried with low video configs and also high. Windowed and windowed borderless. I still get the same crash. At the same point (it crashes exactly when it is CLOSING the stash to return to the run OR starting a new game).

Thanks for feedback.
 

Attachments

OK, here you go.


Just to clarify:

The bot runs perfectly. It crashes when it goes to stash the salvaged material. It's a 50% chance to crash. But it always crash at some point.

I already tried reinstalling DB from fresh and installed it into a root drive folder. (i.e: C:\Demonbuddy)

Tried with low video configs and also high. Windowed and windowed borderless. I still get the same crash. At the same point (it crashes exactly when it is CLOSING the stash to return to the run OR starting a new game).

Thanks for feedback.

PS: This is all the info you need, right?
 
update Trinity and let me know
 
OK, i've updated to .14 and .15.

Tested with both and I'm still having the same problem.

Logs attached.
 

Attachments

Also, i think this information can be useful:

The bot is crashing less frequently with Trinity .15, but its still crashing.

When the bot is going to stash salvage products, it spams a lot of that:

Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_Name()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemType()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemBaseType()
at Zeta.Bot.Logic.BrainBehavior.(ACDItem )
at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Like 30 times or so.

I hope it will help.

Thanks for info and attention.
 
the provided log file shows a corrupted installation


make a new one from scratch
 
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