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DB Core Profile Tags Reference

xzjv

Community Developer
Joined
Mar 17, 2014
Messages
1,243
Reaction score
46
These are the tags provided by DB without any plugins installed.

Attributes listed by name and then data type.

All tags may have quest and step attributes (questId="0" and stepId="0").

If quest or step values are not 1 (any) the tag will only run if the current Quest/Step matches.

Usage Example. <AcceptConfirmation questId="1" pauseTime="10" />


AcceptConfirmation
pauseTime int

AdvanceConversation
numTimes int

ExploreArea
until FullyExplored,ExitFound,ObjectFound
leaveWhenFinished bool
exitNameHash int
boxSize int
boxTolerance float
objectDistance float
actorId int
ignoreGridReset bool

ForceTownRun
reason string

LeaveGame
reason string
stayInParty bool

LoadProfile
profile/file string
loadRandom bool
leaveGame bool
stayInParty bool

LogMessage
output/message string

MoveToMarker
markerHash int

MoveTo
x float
y float
z float
actorId int
pathPrecision float
straightLinePathing int
unsafeRandomDistance float
name string

OpenRift
useTrialKeystone bool
useHighest bool
useLowest bool
startTiered bool

SkipCutscene

TakeTownPortal

TalkTo
x float
y float
z float
actorId int

ToggleTargeting
combat bool
looting bool
lootRadius float
killRadius float

UseObject
x float
y float
z float
actorId int
interactRange float
isPortal bool
destinationWorldId int
Hotspots List<Hotspot>

UsePortal
portalMarkerHash int

UsePower
x float
y float
z float
powerId int

UseRiftExitPortal

UseTownPortal

UseWaypoint
x float
y float
z float
waypointNumber

WaitTimer
waitTime int

WaitWhile
condition string

WriteReport
 
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