xzjv
Community Developer
- Joined
- Mar 17, 2014
- Messages
- 1,243
- Reaction score
- 46
These are the tags provided by DB without any plugins installed.
Attributes listed by name and then data type.
All tags may have quest and step attributes (questId="0" and stepId="0").
If quest or step values are not 1 (any) the tag will only run if the current Quest/Step matches.
Usage Example. <AcceptConfirmation questId="1" pauseTime="10" />
AcceptConfirmation
pauseTime int
AdvanceConversation
numTimes int
ExploreArea
until FullyExplored,ExitFound,ObjectFound
leaveWhenFinished bool
exitNameHash int
boxSize int
boxTolerance float
objectDistance float
actorId int
ignoreGridReset bool
ForceTownRun
reason string
LeaveGame
reason string
stayInParty bool
LoadProfile
profile/file string
loadRandom bool
leaveGame bool
stayInParty bool
LogMessage
output/message string
MoveToMarker
markerHash int
MoveTo
x float
y float
z float
actorId int
pathPrecision float
straightLinePathing int
unsafeRandomDistance float
name string
OpenRift
useTrialKeystone bool
useHighest bool
useLowest bool
startTiered bool
SkipCutscene
TakeTownPortal
TalkTo
x float
y float
z float
actorId int
ToggleTargeting
combat bool
looting bool
lootRadius float
killRadius float
UseObject
x float
y float
z float
actorId int
interactRange float
isPortal bool
destinationWorldId int
Hotspots List<Hotspot>
UsePortal
portalMarkerHash int
UsePower
x float
y float
z float
powerId int
UseRiftExitPortal
UseTownPortal
UseWaypoint
x float
y float
z float
waypointNumber
WaitTimer
waitTime int
WaitWhile
condition string
WriteReport
Attributes listed by name and then data type.
All tags may have quest and step attributes (questId="0" and stepId="0").
If quest or step values are not 1 (any) the tag will only run if the current Quest/Step matches.
Usage Example. <AcceptConfirmation questId="1" pauseTime="10" />
AcceptConfirmation
pauseTime int
AdvanceConversation
numTimes int
ExploreArea
until FullyExplored,ExitFound,ObjectFound
leaveWhenFinished bool
exitNameHash int
boxSize int
boxTolerance float
objectDistance float
actorId int
ignoreGridReset bool
ForceTownRun
reason string
LeaveGame
reason string
stayInParty bool
LoadProfile
profile/file string
loadRandom bool
leaveGame bool
stayInParty bool
LogMessage
output/message string
MoveToMarker
markerHash int
MoveTo
x float
y float
z float
actorId int
pathPrecision float
straightLinePathing int
unsafeRandomDistance float
name string
OpenRift
useTrialKeystone bool
useHighest bool
useLowest bool
startTiered bool
SkipCutscene
TakeTownPortal
TalkTo
x float
y float
z float
actorId int
ToggleTargeting
combat bool
looting bool
lootRadius float
killRadius float
UseObject
x float
y float
z float
actorId int
interactRange float
isPortal bool
destinationWorldId int
Hotspots List<Hotspot>
UsePortal
portalMarkerHash int
UsePower
x float
y float
z float
powerId int
UseRiftExitPortal
UseTownPortal
UseWaypoint
x float
y float
z float
waypointNumber
WaitTimer
waitTime int
WaitWhile
condition string
WriteReport