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D3 Freezing upon entering gameworld

tedkj

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Jun 16, 2014
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Hi Tony,

I've got a weird problem. When using the Zerg Exp profile, D3 Freezes upon entering the gameworld before rendering it all the UI elements etc. Attached is logfile and .png of the screen. I've tried all the usual remedies; reinstall of D3, clearing of the Cache folder, modifying ticks, fresh DB install, fresh .net dependency installs, killing all non-dependent plugins, basicly everything imagineable. The weird stuff is that for example Rift Bot and the Community profiles work fine, it's rare to have a crash on those. And on top of all that; the first time I ran the Zerg Exp profile, I had it running all night without a problem.

I can create games and leave for an hour straight without DB running, no crashes - so it's not D3 that's having a problem either..


freeze.webp View attachment 5868 2014-07-21 20.41.txt

Any help would be greatly appreciated!
 
Try a fresh install of DB and the plugins. This time remove GearSwap.
 
Try a fresh install of DB and the plugins. This time remove GearSwap.

Tried fresh DB install several times (as I wrote in OP). I'm not running GearSwap either. Just the dependant ones, Trinity and QuestTools. (I see I posted the wrong log, let me run it again to make a new one.. it crashes very reliably).
 
Last edited:
And if it crashes during load screen, I get this error. It's always either the one I posted in log, or this one;

Code:
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment4, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[QuestTools] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000594, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
   at QuestTools.QuestTools.AdvanceConversation()
   at QuestTools.QuestTools.Pulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000066C, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry..()
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.DiaPlayer.get_LevelCap()
   at Zeta.Bot.GameStats.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile exp bounties
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.Execute()
   at €..(Executor , String )
   at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
   at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
   at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
   at Zeta.Bot.Navigation.MainGridProvider.Update()
   at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Ted\Desktop\ZergBot\Plugins\Trinity\Helpers\GameEvents.cs:line 114
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
GameChanged. Clearing actors
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
   at GreyMagic.Executor.WaitForInjection(Int32 timeout)
   at GreyMagic.Executor.Execute(Int32 timeout)
   at GreyMagic.Executor.Execute()
   at €..(Executor , String )
   at Zeta.Game.Internals.SNOTable.(Int32 )
   at Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
   at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
   at Zeta.Game.Internals.Actors.ACD.get_ActorType()
   at Zeta.Game.Internals.ActorManager.()
   at Zeta.Game.Internals.ActorManager.Update()
   at Zeta.Bot.Logic.BrainBehavior.(Object , EventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
   at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
   at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
   at Zeta.Bot.GameStats.(Object , EventArgs )
   at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
Loaded profile exp bounties
Game joined, Resetting profile caches.
 
I copied both D3 and DB directories from my freezing computer on to a USB drive and executed it on my work computer. No issues. It has to be an issue with my comp. configuration or the Windows install itself.
 
if you have problems only with a specific profile,means that the profile fails for some reason
 
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