Fallenchaos
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- Joined
- Sep 6, 2014
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Hi folks,
I'm pretty new to this, so my apologies if I'm missing something when trying to report an issue. Here goes -
Randomly having D3 stop responding and requires me to essentially reboot the computer to close it out. I've attached what I think is the required log file. Please let me know if I'm wrong here.
View attachment 4016 2014-09-07 10.24.txt
Seems to happen around here -
Any suggestions?
EDIT:: I should note that I'm running Trinity 2.1.4, and have set my cache refresh rate to 500 (max) but that didn't seem to help.
I'm pretty new to this, so my apologies if I'm missing something when trying to report an issue. Here goes -
Randomly having D3 stop responding and requires me to essentially reboot the computer to close it out. I've attached what I think is the required log file. Please let me know if I'm wrong here.
View attachment 4016 2014-09-07 10.24.txt
Seems to happen around here -
10:58:30.387 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] f992cd08-7e39-40b4-8a20-2af9ae6a8ad9
10:58:30.906 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] bfd2a76f-bf2e-4a13-b67b-bfec8c88a9c1
10:58:30.947 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] fc8750d4-af08-44bf-80f6-9c65a491ef18
10:58:31.466 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 99dad04a-c1f8-4400-89f0-75b6bbe99b49
10:58:31.508 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 4f9f15d5-648d-406b-abac-1b83085ffb0d
10:58:32.027 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] a261d729-e12f-4af9-a26f-96f445ff9f43
10:58:32.067 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 3ed5ebe8-56eb-4887-bee2-29682e209e94
10:58:32.166 INFO Logger [Trinity] Gold inactivity after 242s. Sending abort.
10:58:32.168 INFO CommonBehaviors Leaving game, reason: Gold Inactivity Tripped
10:58:32.272 INFO GameStats Last run acquired 868482 gold.
10:58:32.273 INFO Logger [Trinity] New Game - resetting everything
10:58:32.274 INFO Logger [Trinity] New Game, resetting Gold Inactivity Timer
10:58:35.985 INFO BrainBehavior Waiting 32.5 seconds before next game...
10:59:08.543 INFO BnetParty Creating new game. Params: [Act: OpenWorld, Difficulty: Torment5, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
10:59:17.572 INFO ProfileManager Loaded profile Rift Bot
10:59:17.614 INFO BrainBehavior GameChanged. Clearing actors
10:59:17.614 INFO Logger [Trinity] New Game - resetting everything
10:59:17.614 INFO Logger [Trinity] New Game, resetting Gold Inactivity Timer
10:59:17.636 DEBUG GameStats Joined a game!
10:59:17.637 INFO ProfileOrderManager ProfileOrderManager.OnGameJoined, Reloading profile.
10:59:17.637 INFO Logger [Trinity] New Game - resetting everything
10:59:17.637 INFO Logger [Trinity] New Game, resetting Gold Inactivity Timer
10:59:17.763 INFO ProfileManager Loaded profile Rift Bot
10:59:17.763 INFO ProfileOrderManager Game joined, Resetting profile caches.
10:59:17.763 DEBUG ProfileOrderManager Resetting current behavior.
10:59:17.763 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
10:59:17.764 DEBUG Actor Parsing parent type table: 0
10:59:17.766 INFO ToggleTargetingTag ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
10:59:17.766 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 56fae649-d05a-47c8-99f0-fd6dc057ad4d
10:59:32.780 DEBUG Exception thrown when calling function: GetSNORecord
10:59:47.783 DEBUG Exception thrown when calling function: GetSNORecord
10:59:47.785 ERROR PerformanceLogger [Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 30009.73ms.
10:59:47.786 ERROR PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 30013.55ms.
10:59:47.787 ERROR PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache took 30014.38ms.
10:59:47.788 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck.RefreshCache took 30015.13ms.
10:59:47.788 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck took 30021.12ms.
10:59:47.789 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNOTable.(Int32 )
at Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\Nick\Desktop\cb\Plugins\Trinity\Cache\RefreshObjects.cs:line 488
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\Nick\Desktop\cb\Plugins\Trinity\Cache\RefreshObjects.cs:line 65
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Nick\Desktop\cb\Plugins\Trinity\Combat\TargetCheck.cs:line 123
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
11:00:02.791 ERROR BotMain Exception during bot tick.
Any suggestions?
EDIT:: I should note that I'm running Trinity 2.1.4, and have set my cache refresh rate to 500 (max) but that didn't seem to help.
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