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D3 crashes at random times when running bot

Fallenchaos

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Sep 6, 2014
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Hi folks,

I'm pretty new to this, so my apologies if I'm missing something when trying to report an issue. Here goes -

Randomly having D3 stop responding and requires me to essentially reboot the computer to close it out. I've attached what I think is the required log file. Please let me know if I'm wrong here.

View attachment 4016 2014-09-07 10.24.txt

Seems to happen around here -

10:58:30.387 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] f992cd08-7e39-40b4-8a20-2af9ae6a8ad9
10:58:30.906 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] bfd2a76f-bf2e-4a13-b67b-bfec8c88a9c1
10:58:30.947 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] fc8750d4-af08-44bf-80f6-9c65a491ef18
10:58:31.466 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 99dad04a-c1f8-4400-89f0-75b6bbe99b49
10:58:31.508 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 4f9f15d5-648d-406b-abac-1b83085ffb0d
10:58:32.027 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] a261d729-e12f-4af9-a26f-96f445ff9f43
10:58:32.067 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 3ed5ebe8-56eb-4887-bee2-29682e209e94
10:58:32.166 INFO Logger [Trinity] Gold inactivity after 242s. Sending abort.
10:58:32.168 INFO CommonBehaviors Leaving game, reason: Gold Inactivity Tripped
10:58:32.272 INFO GameStats Last run acquired 868482 gold.
10:58:32.273 INFO Logger [Trinity] New Game - resetting everything
10:58:32.274 INFO Logger [Trinity] New Game, resetting Gold Inactivity Timer
10:58:35.985 INFO BrainBehavior Waiting 32.5 seconds before next game...
10:59:08.543 INFO BnetParty Creating new game. Params: [Act: OpenWorld, Difficulty: Torment5, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
10:59:17.572 INFO ProfileManager Loaded profile Rift Bot
10:59:17.614 INFO BrainBehavior GameChanged. Clearing actors
10:59:17.614 INFO Logger [Trinity] New Game - resetting everything
10:59:17.614 INFO Logger [Trinity] New Game, resetting Gold Inactivity Timer
10:59:17.636 DEBUG GameStats Joined a game!
10:59:17.637 INFO ProfileOrderManager ProfileOrderManager.OnGameJoined, Reloading profile.
10:59:17.637 INFO Logger [Trinity] New Game - resetting everything
10:59:17.637 INFO Logger [Trinity] New Game, resetting Gold Inactivity Timer
10:59:17.763 INFO ProfileManager Loaded profile Rift Bot
10:59:17.763 INFO ProfileOrderManager Game joined, Resetting profile caches.
10:59:17.763 DEBUG ProfileOrderManager Resetting current behavior.
10:59:17.763 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
10:59:17.764 DEBUG Actor Parsing parent type table: 0
10:59:17.766 INFO ToggleTargetingTag ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:80
10:59:17.766 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 56fae649-d05a-47c8-99f0-fd6dc057ad4d
10:59:32.780 DEBUG  Exception thrown when calling function: GetSNORecord
10:59:47.783 DEBUG  Exception thrown when calling function: GetSNORecord
10:59:47.785 ERROR PerformanceLogger [Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 30009.73ms.
10:59:47.786 ERROR PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 30013.55ms.
10:59:47.787 ERROR PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache took 30014.38ms.
10:59:47.788 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck.RefreshCache took 30015.13ms.
10:59:47.788 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck took 30021.12ms.
10:59:47.789 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNOTable.(Int32 )
at Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
at Zeta.Game.Internals.Actors.ACD.get_ActorInfo()
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\Nick\Desktop\cb\Plugins\Trinity\Cache\RefreshObjects.cs:line 488
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\Nick\Desktop\cb\Plugins\Trinity\Cache\RefreshObjects.cs:line 65
at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\Nick\Desktop\cb\Plugins\Trinity\Combat\TargetCheck.cs:line 123
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
11:00:02.791 ERROR BotMain Exception during bot tick.


Any suggestions?

EDIT:: I should note that I'm running Trinity 2.1.4, and have set my cache refresh rate to 500 (max) but that didn't seem to help.
 
Last edited:
Looks like a Trinity issue,have rrrix know about it plz
 
Hmm, sounds like that could be correct, as the rrrix rift profile is the one that gives me problems. I don't think I've had it happen on any others.

Thanks Tony. I will post over on the Trinity support area.
 
Delete your Data_D3 directory, restart the battle.net app, and then "Repair" the game. It should help.

Looks like it had some trouble reading data from the game files for some reason.
 
Hi,

I completed the steps suggested, but it still happens randomly (only seems to be with the RRIFT and RiftBOT profiles).

View attachment 3528 2014-09-07 20.55.txt

Above is the new log file. Seemed to be working fine, then this happened -

21:54:10.307 DEBUG DefaultNavigationProvider Generating path to Name=GoldLarge Dist=9 IsElite=False LoS=False HP=-1.00 Dir=SE - <1053.043, 1442.265, 0.5656521>
21:54:10.308 DEBUG DefaultNavigationProvider Successfully generated path from {X=381,Y=321} to {X=385,Y=325} in 00:00:00.0000321 with 5(2) hops
21:54:10.316 DEBUG DefaultNavigationProvider Client path generated.
21:54:10.317 DEBUG DefaultNavigationProvider Generated path to <1053.043, 1442.265, 0.5656521> (Name=GoldLarge Dist=9 IsElite=False LoS=False HP=-1.00 Dir=SE) with 2 hops.
21:54:10.834 DEBUG DefaultNavigationProvider Navigator.Clear
21:54:10.835 DEBUG DefaultNavigationProvider Generating path to Name=GoldLarge Dist=12 IsElite=False LoS=False HP=-1.00 Dir=SW - <1067.991, 1434.974, 0.5537453>
21:54:10.837 DEBUG DefaultNavigationProvider Successfully generated path from {X=385,Y=325} to {X=382,Y=331} in 00:00:00.0000450 with 7(3) hops
21:54:10.844 DEBUG DefaultNavigationProvider Client path generated.
21:54:10.844 DEBUG DefaultNavigationProvider Generated path to <1067.991, 1434.974, 0.5537453> (Name=GoldLarge Dist=12 IsElite=False LoS=False HP=-1.00 Dir=SW) with 3 hops.
21:54:12.534 DEBUG DefaultNavigationProvider Navigator.Clear
21:54:12.535 DEBUG DefaultNavigationProvider Generating path to UNKNOWN - <1068.75, 1406.25, 0>
21:54:12.538 DEBUG DefaultNavigationProvider Successfully generated path from {X=382,Y=330} to {X=370,Y=331} in 00:00:00.0015295 with 47(6) hops
21:54:12.544 DEBUG DefaultNavigationProvider Client path generated.
21:54:12.545 DEBUG DefaultNavigationProvider Generated path to <1068.75, 1406.25, 0> () with 6 hops.
21:54:12.656 INFO Logger [ExploreDungeonTag] Marking nearby node <1068.75, 1406.25, 0> as visited, distance 30/30, IsVisisted=False
21:54:12.767 DEBUG DefaultNavigationProvider Navigator.Clear
21:54:12.768 INFO Logger [ExploreDungeonTag] New Nav Target: <1183.75, 1406.25, 0>
21:54:12.768 DEBUG DefaultNavigationProvider Generating path to UNKNOWN - <1183.75, 1406.25, 0>
21:54:12.771 DEBUG DefaultNavigationProvider Successfully generated path from {X=382,Y=332} to {X=370,Y=377} in 00:00:00.0009556 with 59(6) hops
21:54:12.781 DEBUG DefaultNavigationProvider Client path generated.
21:54:12.782 DEBUG DefaultNavigationProvider Generated path to <1183.75, 1406.25, 0> () with 6 hops.
21:54:31.429 ERROR BotMain Exception during bot tick.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
21:54:39.989 INFO BotMain Stopping the bot.
21:54:39.990 INFO BotMain Session lasted for: 00:59:11.4138624
21:54:39.990 DEBUG BotMain CurrentBot.Stop()
21:54:40.031 INFO ZetaDia Diablo III Exited, Demonbuddy terminating in 20 seconds.
21:54:40.666 DEBUG BotMain Navigator.Clear()
21:54:40.666 DEBUG DefaultNavigationProvider Navigator.Clear
21:54:40.666 DEBUG BotMain TreeHooks.Instance.ClearAll()
21:54:40.667 INFO RoutineManager Chose Trinity as your combat routine
21:54:40.667 DEBUG TreeHooks Replaced hook [RoutineCombat] 058f4006-42c3-4904-8097-9c6b4ebf9691
21:54:40.667 DEBUG BotMain OnStop event
21:54:40.668 DEBUG BotMain OnStop Event Invoking
21:54:40.670 DEBUG MainWindow Forcing all open windows to close.
 
InjectionFinishedEvent_was_never_fired can be a number of other things - this could be A/V getting in the way, or out dated graphics/sound card drivers causing D3 to freeze while multitasking (e.g. playing other games, browsing the web with WebGL enabled and such). My experience is that D3 freezing is never specifically due to DB, but rather a combination of events that trigger the game to freeze.
 
Thanks for the information. It is probably something along those lines since the only time it freezes is when I'm multitasking. Any workarounds you know of other than the obvious solution of "stop multi-tasking"? :P
 
Thanks for the information. It is probably something along those lines since the only time it freezes is when I'm multitasking. Any workarounds you know of other than the obvious solution of "stop multi-tasking"? :P

Make sure ALL of your drivers are updated. It's a pain in the ass sometimes.

Sound card drivers, and any accessory drivers are notorious for causing crashes like this. Graphics card drivers are easy...
 
Yup, went through and did all that. Everything is pretty much good and I've got some rather expensive parts in this PC build. Side note, I've changed the settings from "Windowed" to "Windowed(Borderless)" and I'm seeing a rather remarkable improvement. No crashes yet at all even while I'm watching Breaking Bad :D. Not sure why this would help, but I'm not going to complain.
 
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