Elektrozoider
Member
- Joined
- Jun 4, 2015
- Messages
- 114
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- 10
I'm using the latest demonbuddy and trinity plugins after the recent D3 2.4.1 patch.
I noted that the CycleNormalAndGreaterRifts.xm gets stucked in town, two different times (I mean two different profile runs), this happened after finishing a Greater rift, in town, after gambling, the hero moved to blacksmith, then recycled the items and get stuck, even if I get "unstuck", the hero anymore tried to move to the rift portal to open a new rift, I needed to restart the profile to fix it.
I'm not sure whether this is related with trinity or only Adventurer, but the latest Trinity version seems very premature, on which I noted a lot of strange issues compared to the previous version, the new Trinity version gets crazely stucked fighting with "invisible" mobs... it is a very premature release full of bugs!, those kind of stucks never happened me with the previous versiion, really, I can't finish some greater rifts because this Trinity version tries to fight with invisible mobs and moves around himself infinitelly very weird, like a dog doing circles to find his tail (well, really not, it moves doing a line, not a circle), it's crazy man... this Trinity version it is published to public but sincerelly I think it cannot be considered a public/stable release, because many times it does much strange things that impossibilities the botting, and as I said I didn't experienced any of these issues in the previoues version.
More detail is on the attached file...
I noted that the CycleNormalAndGreaterRifts.xm gets stucked in town, two different times (I mean two different profile runs), this happened after finishing a Greater rift, in town, after gambling, the hero moved to blacksmith, then recycled the items and get stuck, even if I get "unstuck", the hero anymore tried to move to the rift portal to open a new rift, I needed to restart the profile to fix it.
I'm not sure whether this is related with trinity or only Adventurer, but the latest Trinity version seems very premature, on which I noted a lot of strange issues compared to the previous version, the new Trinity version gets crazely stucked fighting with "invisible" mobs... it is a very premature release full of bugs!, those kind of stucks never happened me with the previous versiion, really, I can't finish some greater rifts because this Trinity version tries to fight with invisible mobs and moves around himself infinitelly very weird, like a dog doing circles to find his tail (well, really not, it moves doing a line, not a circle), it's crazy man... this Trinity version it is published to public but sincerelly I think it cannot be considered a public/stable release, because many times it does much strange things that impossibilities the botting, and as I said I didn't experienced any of these issues in the previoues version.
More detail is on the attached file...
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Referencia a objeto no establecida como instancia de un objeto.
en Adventurer.Tags.GreaterRiftTag.<Coroutine>d__19.MoveNext()
--- Fin del seguimiento de la pila de la ubicación anterior donde se produjo la excepción ---
en System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
en System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
en Zeta.Bot.ActionRunCoroutine.'6)4C-j:=^FZ\.:ho|nO2IGD7!.;H6ZJ/hY#KnJ{/X64L$Cbq%P'.MoveNext()
--- Fin del seguimiento de la pila de la excepción interna ---
en Buddy.Coroutines.Coroutine.****************(Boolean )
en Buddy.Coroutines.Coroutine.*******(Boolean )
en Buddy.Coroutines.Coroutine.Resume()
en Zeta.Bot.ActionRunCoroutine.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action.\]A/tmMleI|%J$CI#0~j}g\*OG%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Bcd9tO(nj\*!BPZ=KNpf`Q#\\$\*.|6$;Z`H\*le\[~Dr`t7\.@\\\.\&r0(.t6gv6vDG'@W\\I#7gp<C4%yLJ%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.Decorator.^R{qm<uYvkW\[L:ew"GwEW(Y-'.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector.g~i}uyDT)\\#Qf4$lU|@(>-/>%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action.\]A/tmMleI|%J$CI#0~j}g\*OG%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector.g~i}uyDT)\\#Qf4$lU|@(>-/>%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector.g~i}uyDT)\\#Qf4$lU|@(>-/>%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Common.HookExecutor.Run(Object context)
en Zeta.TreeSharp.Action.RunAction(Object context)
en Zeta.TreeSharp.Action.\]A/tmMleI|%J$CI#0~j}g\*OG%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.TreeSharp.PrioritySelector.g~i}uyDT)\\#Qf4$lU|@(>-/>%.MoveNext()
en Zeta.TreeSharp.Composite.Tick(Object context)
en Zeta.Bot.BotMain.***********()
[Adventurer][Rift] It took 4001804 ms to finish the rift
[Adventurer][Rift] It took 2088345 ms to finish the rift
Replaced hook [ProfileOrderBehavior_Hook] 3ad28e27-f21e-49e2-9e00-83d03401c4ab
Replaced hook [ProfileOrderBehavior_Hook] 3f1e4968-c391-4a48-9fbe-548f858a5097
Replaced hook [ProfileOrderBehavior_Hook] 0b920ab2-54e1-4365-9f95-2db2da1ce9ed
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