tsukasadt
Member
- Joined
- May 7, 2015
- Messages
- 32
I found posts over the years referencing similar issues, but I could find a solution other than "bot's fixed" or "service fixed", so I'm asking.
Long story short, I'm playing through the storylines, so I'm not skipping the cutscenes, but this is resulting in some sort of timeout with almost every cutscene where the bot will not work after unless restarted. When I try to start it up, the bot crashes and I have to kill the session via BuddyAuth before I can get back on it.
Other than the not-so-easy to purchase key and this crashing issue, the bot's been great as a combat bot, and I'd REALLY like to not have to keep BuddyAuth open to kill sessions every few minutes because of cutscenes.
I've attached 2 log files of my 70 Jedi Combat Sentinel. The first one crashed with
The second one crashed with
Immediately prior to the crashes, though, both had a cutscene where the following was logged:
This isn't my kind of programming, but the logs seem to say that the cutscenes are triggering a location change and that the bot can't handle it, or that it doesn't wait long enough for the cutscene to finish to handle it. Odd thing is that it only seems to wait ~3 seconds. What can I do to keep the bot from crashing?
Long story short, I'm playing through the storylines, so I'm not skipping the cutscenes, but this is resulting in some sort of timeout with almost every cutscene where the bot will not work after unless restarted. When I try to start it up, the bot crashes and I have to kill the session via BuddyAuth before I can get back on it.
Other than the not-so-easy to purchase key and this crashing issue, the bot's been great as a combat bot, and I'd REALLY like to not have to keep BuddyAuth open to kill sessions every few minutes because of cutscenes.
I've attached 2 log files of my 70 Jedi Combat Sentinel. The first one crashed with
Code:
[1] ERROR App - System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
Code:
[1] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
[1] ERROR App - System.Exception: DbOffset is Zero.
Immediately prior to the crashes, though, both had a cutscene where the following was logged:
Code:
[Main Bot Thread] INFO BotMain - We've left an area, reloading the node manager!
[Main Bot Thread] INFO NodeManager - NodeManager update has completed.
[Main Bot Thread] INFO BotMain - Reason:
[Main Bot Thread] INFO BotMain - We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
[3] INFO MainWindow - Log cleared.
[1] INFO BotMain - Reloading the NodeManager..
[1] INFO NodeManager - NodeManager update has completed.
[1] INFO BotMain - Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
[1] INFO BotMain - Current bot set to Combat Bot
[1] INFO CharacterSettings - Character settings have been saved.
[1] INFO ProfileManager - Loaded profile
This isn't my kind of programming, but the logs seem to say that the cutscenes are triggering a location change and that the bot can't handle it, or that it doesn't wait long enough for the cutscene to finish to handle it. Odd thing is that it only seems to wait ~3 seconds. What can I do to keep the bot from crashing?