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AlexGooD

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I have question about character path. For example we have 10 spots on map., some times near 2nd spot hero find goblin, that runs away so hero catches him near 3rd spot, then hero got attacked by Elite and fight gets him close to 4th spot. After everything is cleared hero goes back to touch 2nd spot, then again turns to 3rd and 4th spots. Is there a way to cancel this wasting of time?
Maybe there are plugins that use more optimal points to MoveTo?
 
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I have question about character path. For example we have 10 spots on map., some times near 2nd spot hero find goblin, that runs away so hero catches him near 3rd spot, then hero got attacked by Elite and fight gets him close to 4th spot. After everything is cleared hero goes back to touch 2nd spot, then again turns to 3rd and 4th spots. Is there a way to cancel this wasting of time?
Maybe there are plugins that use more optimal points to MoveTo?

This is the main reason many profiles use the TrinityMoveTo tag. It has basically the same function as MoveTo but with the ability of a point to be skipable. Also adds the ability to do paths longer than 300 yards without hitting the nav server, possibly some other things too, but those are the major differences.
 
Will it work if I change "MoveTo" to "TrinityMoveTo" in [A3 - Inferno] Champion-Hunting or it will brake the profiles?
How can I find without looking through code on each profile if it is using mostly TrinityMoveTo ? What about your profiles, Tinnvec

I don't mind if bot skips some mobs on map, it is better to skip some on run but do not waste time without killing at all, IMO.
 
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