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Cursed chests

Oksehode

Active Member
Joined
Apr 3, 2014
Messages
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Is there some sort of fix/modification for cursed chests events?

There is a couple of things that happens for me when the bot tries to open cursed chests.

1. He start the event, elite pack spawn and he just keep standing there trying to open it and die.
2. He start the event, random event starts and he ignores it after finishing the event.
 
We all look forward to this fix.

I'm sure it is a work in progress, and I'm sure there are limitations preventing its immediate release. Everyone who bots, especially the devs, are aware of the issue.

While I, like you, would appreciate an official response I find the only thing you can do with DB is just be patient. It is what it is. The only thing I can say for sure is that they are aware of it - and being aware of it I have no doubt its near the top of their to do list.
 
If you have the exact coordinates of the possible spawn locations of cursed chests in your run, you can script a wait timer after opening it.

For example (not my script):-
Code:
			<If condition="ActorExistsAt(365097, 2353.001, 633.5004, -0.1499608, 100)">
				<UseObject questId="1" stepId="1" actorId="365097" interactRange="300"/>
				<LogMessage questId="1" stepId="1" output="Open chest" />
				<WaitTimer questId="1" stepId="1" waitTime="1500" />
			</If>

Although I do agree that db/trinity should have a built in cursed chest waitTimer option instead of manually scripting possible chest locations, I believe there are other issues that are more pressing.
 
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