Hey guys,
Just putting the finishing touches on a new CC and wanted to add one more bit of functionality.
Is there any built-in way in HB to check current talent point allocation, or does this have to be done through LUA? I know some talents apply an aura I may be able to check for, but in this case I don't believe they do.
For reference, currently looking for a way to detect two talents, both in the Protection Paladin tree - Hallowed Ground and Wrath of the Lightbringer.
As of now I have no direct LUA coding (other than combat log handling for evade mobs) and would like to keep it that way if possible
Thanks!
EDIT: Just to clarify, Wrath of the Lightbringer is the main one I need to figure out. Hallowed Ground I have working, though in a relatively hacky way (which I'd like to fix if possible)... Currently comparing the spell's current cost to the user's base mana to determine what rank of the talent they have, which is pretty ugly.
Just putting the finishing touches on a new CC and wanted to add one more bit of functionality.
Is there any built-in way in HB to check current talent point allocation, or does this have to be done through LUA? I know some talents apply an aura I may be able to check for, but in this case I don't believe they do.
For reference, currently looking for a way to detect two talents, both in the Protection Paladin tree - Hallowed Ground and Wrath of the Lightbringer.
As of now I have no direct LUA coding (other than combat log handling for evade mobs) and would like to keep it that way if possible

Thanks!
EDIT: Just to clarify, Wrath of the Lightbringer is the main one I need to figure out. Hallowed Ground I have working, though in a relatively hacky way (which I'd like to fix if possible)... Currently comparing the spell's current cost to the user's base mana to determine what rank of the talent they have, which is pretty ugly.
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