So I've seen it mentioned here that there's some gripe over the level syncing due to not being able to over gear the area and thus bull-doze farm all day long.
Reading over the patch notes though, I've noticed that they've in a roundabout way given it back, via solo flashpoints. Someone more experienced with these could shed some light as to what can be expected, but it seems like a solid area to farm. Complete assumptions till it can be tested, but being instanced means minimal risk of being flagged and they can be spammed as much as we want (there's no entry restrictions at this point). They're designed to be solo, so a well geared bot shouldn't have an issue (otherwise, that's what Treek is for).
Obviously biggest issue is getting the coding to run them AFK, ala Dungeonbuddy for WoW. Is that feasible, or is the way things currently are with BW development mean the idea is dead in the water?
Reading over the patch notes though, I've noticed that they've in a roundabout way given it back, via solo flashpoints. Someone more experienced with these could shed some light as to what can be expected, but it seems like a solid area to farm. Complete assumptions till it can be tested, but being instanced means minimal risk of being flagged and they can be spammed as much as we want (there's no entry restrictions at this point). They're designed to be solo, so a well geared bot shouldn't have an issue (otherwise, that's what Treek is for).
Obviously biggest issue is getting the coding to run them AFK, ala Dungeonbuddy for WoW. Is that feasible, or is the way things currently are with BW development mean the idea is dead in the water?