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Creating a Fire Mage LazyRaider CC. Need some help.

polis59

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Joined
Dec 26, 2011
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Alright, here is what I have so far. It's nothing special but the rotation is very close to what I use as a high-end fire mage. However, I am having a problem:

I cannot find any logic in the API that tracks a current debuff's base damage on its target. This is critical for hitting a high combustion reliably. Currently you have to make a stop casting macro and use an addon to track your ignite and then manually cast combustion. Here is what I have so far.


Code:
if (Me.GotTarget && Me.CurrentTarget != null && Me.CurrentTarget.IsAlive && Me.CurrentTarget.Attackable) 
            {   
				//SELF BUFF
				//check for invoker's energy
				if (!Me.HasAura("Invoker's Energy") && !Me.HasAura("Pyroblast!"))
					CastSpell("Evocation");
					
					
					
				//COMBAT COOLDOWNS
				//Cast Presence of Mind if Alter Time cd is up and Pyroblast proc
				if (Me.HasAura("Pyroblast!") && SpellManager.Spells["Alter Time"].CooldownTimeLeft.Milliseconds == 0)
					CastSpell("Presence of Mind");
				//Cast alter time if invoker's energy, Pyroblast and PoM are true
				if (Me.HasAura("Invoker's Energy") && Me.HasAura("Pyroblast!") && Me.HasAura("Presence of Mind") && !Me.HasAura("Alter Time"))
					CastSpell("Alter Time");
				//Cast alter time if Alter time is in effect and you have already used Pyro proc and PoM pyro
				if (Me.HasAura("Alter Time") && !Me.HasAura("Presence of Mind") && !Me.HasAura("Pyroblast!"))
					CastSpell("Alter Time");
				//Combustion will go here once I figure out how to check for base debuff damage on a target.  Using combustion without a base ignite of 20k is a waste.
					
					
					
				//COMBAT ROTATION
				//Cast Pyro if either pyro proc or PoM
				if (Me.HasAura("Pyroblast!") || Me.HasAura("Presence of Mind"))
					CastSpell("Pyroblast");
				
				if (Me.HasAura("Invoker's Energy") && !Me.HasAura("Pyroblast!") && !Me.HasAura("Alter Time") && !Me.HasAura("Presence of Mind"))
				{
					//Cast IB to proc pyro if Hot Streak proc is present
					if (Me.HasAura("Heating Up"))
					{
						if (SpellManager.CanCast("Inferno Blast"))
							CastSpell("Inferno Blast");
						else 
						{
							if (!Me.CurrentTarget.HasAura("Living Bomb") || Me.CurrentTarget.HasAura("Living Bomb") && MyDebuffTime("Living Bomb", Me.CurrentTarget) <= 1)
								CastSpell("Living Bomb");
							if (MyDebuffTime("Living Bomb", Me.CurrentTarget) > 2)
								CastSpell("Fireball");
						}
					}
					else
					{
						if (!Me.CurrentTarget.HasAura("Living Bomb") || Me.CurrentTarget.HasAura("Living Bomb") && MyDebuffTime("Living Bomb", Me.CurrentTarget) <= 1)
							CastSpell("Living Bomb");
						if (MyDebuffTime("Living Bomb", Me.CurrentTarget) > 2)
							CastSpell("Fireball");
					}
				}
            }

Any help is greatly appreciated. There is a serious lack of a good raiding mage CC, so please help :)
 
Last edited:
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