Crashes
I am also getting a few crashes after a few hours of botting. Happened 3 times now probably about 5-6 hours after the bot started.
Running core of retreat with unstucker plugin
Looks like each of the 3 crashes i have has this error:
***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
Can you please advice? Thanks
I have pasted the last lines from 3 of the crash logs hope it helps. Was trying to attach them but says file size to big.
2012.07.15 06:45:17.38352600 STARTING Menu
2012.07.15 06:45:17.937451600 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.15 06:45:17.937888100 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.15 06:45:17.938235600 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.15 06:45:17.938848600 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.15 06:45:17.939378600 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.15 06:45:17.940104100 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.15 06:45:17.940564600 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.15 06:45:17.940954600 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.15 06:45:17.941297600 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.15 06:45:17.941679600 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.15 06:45:17.942022100 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.15 06:45:17.942408100 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.15 06:45:18.238405100 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.07.15 06:45:18.238847100 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.07.15 06:45:18.239275100 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.07.15 06:45:18.401775100 Setting depth texture, fmt = 36
2012.07.15 06:45:18.402776100 PostFXGfxInit() success
2012.07.15 06:45:18.404039100 SubObjectGfxInit() 1
2012.07.15 06:45:18.444142100 Initializing client world BattleNet_Act3Screen...
2012.07.15 06:45:18.484269100 >>> Xavier BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.07.15 06:45:19.302448100 >>> Xavier BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.07.15 06:45:19.302917600 >>> Xavier BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.07.15 06:45:19.860068100 >>> Xavier BnetGames::CreatePrivateGame params={ Xavier Private COOP ResumeFromSave difficulty=Nightmare act=3 snoQuest=87700 "The Fallen Star" step=-1 } coopFactoryId=12031701354067655223
2012.07.15 06:45:19.860541100 >>> Xavier BnetParty::LockPartyForReason CREATING_GAME(0)
2012.07.15 06:45:19.860901600 >>> Xavier BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.07.15 06:45:19.861296100 >>> Xavier BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.07.15 06:45:20.903331600 >>> Xavier BnetGames:

latform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=15766839537182735316
2012.07.15 06:45:20.903781600 >>> Xavier GamesListener::OnMatchmakerStart requestId=15766839537182735316
2012.07.15 06:45:20.904139600 >>> Xavier BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=15766839537182735316
2012.07.15 06:45:20.904574600 >>> Xavier GamesListener::OnMatchmakerEnd requestId=15766839537182735316 code=0
2012.07.15 06:45:20.904929600 >>> Xavier BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=15766839537182735316 removedCode= (0)
2012.07.15 06:45:20.932800100 >>> Xavier GamesListener::OnEnteredGame code=0 info={ requestId=15766839537182735316 gameHandle=game_handle { factoryId: 12031701354067655223 game_id: { high: 433687675031146288 low: 11872690929420033401 } } created=1 hostname=12.130.246.149 port=1119 token=10054288042034943035 attr=SGameId={ int: 713687190 }| }
2012.07.15 06:45:20.933394100 >>> Xavier GameSession::ConnectToGameServer Joining '' game at 12.130.246.149:1119
2012.07.15 06:45:20.934132100 >>> Xavier BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.07.15 06:45:20.934714100 >>> Xavier BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.07.15 06:45:20.961056600 ENDING GAME
2012.07.15 06:45:20.964257100 Disposing UI for World
2012.07.15 06:45:20.967092100 Client Disposed world.
2012.07.15 06:45:21.13268100 Disposing UI root!
2012.07.15 06:45:21.33990600 STARTING NETWORK CLIENT GAME
2012.07.15 06:45:22.49095600 Setting depth texture, fmt = 36
2012.07.15 06:45:22.49662600 PostFXGfxInit() success
2012.07.15 06:45:22.50520100 SubObjectGfxInit() 1
2012.07.15 06:45:22.85985100 Connecting to 12.130.246.149:1119
2012.07.15 06:45:22.87718600 >>> Xavier GamesListener::OnGameJoined gameId=channel_id { high: 433687675031146288 low: 11872690929420033401 } members={ [0] { m_id: 2:100004433:bbd8d0, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.07.15 06:45:22.88236600 >>> Xavier BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.07.15 06:45:22.570489600 -----------------------------------------------------------------
2012.07.15 06:45:22.570910100 Server Version Information:
2012.07.15 06:45:22.571246600 -----------------------------------------------------------------
2012.07.15 06:45:22.571575600 Server BuildVersion: 1.0.3.10736
2012.07.15 06:45:22.571907100 Server SNOPackHash: 0x3A02ABF8 (client hash = 0x3A02ABF8)
2012.07.15 06:45:22.572398100 Server ProtocolHash: 0xFDD6012B (client hash = 0xFDD6012B)
2012.07.15 06:45:22.572737100 -----------------------------------------------------------------
2012.07.15 06:45:23.47269100 >>> Xavier BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.07.15 06:45:24.145193600 Initializing client world a3Dun_Crater_Level_03...
2012.07.15 06:45:24.177737600 Initializing client world a3dun_hub_keep...
2012.07.15 06:46:06.603640100 Disposing UI for World
2012.07.15 06:46:29.765272100 UnhandledExceptionFilter
2012.07.15 06:46:31.615635100 Saved dump file to 'C:\Program Files (x86)\Diablo III\App-0.dmp'
----------------------------------------------
<ERROR-0>
***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
</ERROR-0>
2012.07.15 01:56:28.60317000 ENDING GAME
2012.07.15 01:56:28.63886500 Disposing UI for World
2012.07.15 01:56:28.67378500 Client Disposed world.
2012.07.15 01:56:28.177946000 Disposing UI root!
2012.07.15 01:56:28.199671500 STARTING NETWORK CLIENT GAME
2012.07.15 01:56:29.483565500 Setting depth texture, fmt = 36
2012.07.15 01:56:29.484412500 PostFXGfxInit() success
2012.07.15 01:56:29.485514000 SubObjectGfxInit() 1
2012.07.15 01:56:29.528210000 Connecting to 12.130.245.85:1119
2012.07.15 01:56:29.531523000 >>> Xavier BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.07.15 01:56:29.994684000 -----------------------------------------------------------------
2012.07.15 01:56:29.995103000 Server Version Information:
2012.07.15 01:56:29.995431000 -----------------------------------------------------------------
2012.07.15 01:56:29.995754000 Server BuildVersion: 1.0.3.10736
2012.07.15 01:56:29.996076500 Server SNOPackHash: 0x3A02ABF8 (client hash = 0x3A02ABF8)
2012.07.15 01:56:29.996404500 Server ProtocolHash: 0xFDD6012B (client hash = 0xFDD6012B)
2012.07.15 01:56:29.996728500 -----------------------------------------------------------------
2012.07.15 01:56:31.623066000 Initializing client world a3Dun_Crater_Level_03...
2012.07.15 01:56:31.657662000 Initializing client world a3dun_hub_keep...
2012.07.15 01:56:31.682258500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.07.15 01:56:31.682813000 FMOD Memory - total: 100663296
2012.07.15 01:56:31.683233000 FMOD Memory - allocated: 79621008, - max allocated: 91459992
2012.07.15 01:56:31.692046500 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.07.15 01:56:31.692609500 FMOD Memory - total: 100663296
2012.07.15 01:56:31.693037500 FMOD Memory - allocated: 79678600, - max allocated: 91459992
2012.07.15 01:57:57.509669000 Disposing UI for World
2012.07.15 01:58:12.981860500 UnhandledExceptionFilter
2012.07.15 01:58:14.830673000 Saved dump file to 'C:\Program Files (x86)\Diablo III\App-0.dmp'
----------------------------------------------
<ERROR-0>
***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
</ERROR-0>
2012.07.14 00:25:28.25524900 Disposing UI root!
2012.07.14 00:25:28.36026400 Client Disposed world.
2012.07.14 00:25:28.49673400 STARTING Menu
2012.07.14 00:25:28.971125900 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.14 00:25:28.971645400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.14 00:25:28.972034900 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.14 00:25:28.972540900 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.14 00:25:28.972923900 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.14 00:25:28.973564400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.14 00:25:28.974086900 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.14 00:25:28.974459400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.14 00:25:28.974819900 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.14 00:25:28.975216400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.14 00:25:28.975578400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.14 00:25:28.975945400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.07.14 00:25:29.229014900 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.07.14 00:25:29.229490400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.07.14 00:25:29.230245900 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.07.14 00:25:29.348855900 Setting depth texture, fmt = 36
2012.07.14 00:25:29.349509900 PostFXGfxInit() success
2012.07.14 00:25:29.350446400 SubObjectGfxInit() 1
2012.07.14 00:25:29.381109400 Initializing client world BattleNet_Act3Screen...
2012.07.14 00:25:29.417712900 >>> Xavier BnetService::InvokeLeftGameSession_OnLeaveGame code=10001
2012.07.14 00:25:29.801860400 UnhandledExceptionFilter
2012.07.14 00:25:32.443006400 Saved dump file to 'C:\Program Files (x86)\Diablo III\App-0.dmp'
----------------------------------------------
<ERROR-0>
***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
</ERROR-0>