System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.ItemEvents.TrinityOnItemStashed(Object sender, ItemEventArgs e) in d:\Demonbuddy\Plugins\Trinity\Items\ItemEvents.cs:line 11
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.(ACDItem , InventorySlot )
at Zeta.Bot.Logic.BrainBehavior.DepositItem(ACDItem item)
at Zeta.Bot.Logic.BrainBehavior.<CreateStashItemsBehavior>b__11d(Object ctx)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in d:\Demonbuddy\Plugins\Trinity\DbProvider\TownRun.cs:line 250
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception during bot tick.System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
no one help, when i turn on demonbuddy bot with diablo, my cpu ~80%, ram ~80, i got 4GB ram, if dont use bot, only ~2ram used, then after 1-2 hours, bot crashed ...
No need to bump your thread every couple of hours. Give it 24-72 hours before you bump.
There are a lot of other support requests atm.
A Mod will check your thread asap.
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
в Zeta.Game.Internals.Actors.DiaUnit.get_MarkerType()
в Zeta.Game.Internals.Actors.DiaUnit.get_IsQuestGiver()
в QuestTools.ProfileTags.Movement.MoveToActor.<SafeUpdateActor>b__c(DiaObject o)
в System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
в System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
в System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
в System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
в QuestTools.ProfileTags.Movement.MoveToActor.SafeUpdateActor()
в QuestTools.ProfileTags.Movement.MoveToActor.<MainCoroutine>d__1.MoveNext()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
в Zeta.Bot.ActionRunCoroutine....()
--- Конец трассировки внутреннего стека исключений ---
в Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
в Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
в Buddy.Coroutines.Coroutine.Resume()
в Zeta.Bot.ActionRunCoroutine.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.BotMain.()
Every time i use a profile i get this message : Process Must have frozen or gotten out of sync: injectionFinishedevent_was_never_fired .. Hope anyone can help me .. got the last version of DB and trinity
Error while starting botSystem.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.()
at Zeta.Game.ZetaDia.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.()
at Zeta.Game.Internals.ActorManager.()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.HandleStartStopBot()