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blackeyed

New Member
Joined
Dec 29, 2015
Messages
2
hello everyone .

i am tring to wirte some profiles to craft something .
it works well when i craft nomal items.
but when i try to work on a collectable, a dialog show up asking whether to make it a collectable after i finished the recipe.

how can i solve this problem?
thanks , and forgive my wired english if there is some wrong with my spelling or grammer.....:)
 
hello everyone .

i am tring to wirte some profiles to craft something .
it works well when i craft nomal items.
but when i try to work on a collectable, a dialog show up asking whether to make it a collectable after i finished the recipe.

how can i solve this problem?
thanks , and forgive my wired english if there is some wrong with my spelling or grammer.....:)
You can use a CodeChunck to end your craft :
Code:
<CodeChunk Name="YES">
<![CDATA[
if (await Buddy.Coroutines.Coroutine.Wait(5000, () => ff14bot.Managers.Actionmanager.CanCast(100069, null))) { 

ff14bot.Managers.Actionmanager.DoAction(100069, null);

await Buddy.Coroutines.Coroutine.Wait(10000, () => CraftingManager.AnimationLocked); 

await Buddy.Coroutines.Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked || ff14bot.RemoteWindows.SelectYesNoItem.IsOpen); 

if (ff14bot.RemoteWindows.SelectYesNoItem.IsOpen) {

ff14bot.RemoteWindows.SelectYesNoItem.Yes(); 
await Buddy.Coroutines.Coroutine.Wait(10000, () => !ff14bot.RemoteWindows.SelectYesNoItem.IsOpen); 
await Buddy.Coroutines.Coroutine.Wait(Timeout.Infinite, () => !CraftingManager.AnimationLocked); 
} 
} 
]]>
</CodeChunk>
It'll use Careful Synthesis II(100069) once and click on yes when the dialog show up
 
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