kaihaider
Community Developer
- Joined
- May 18, 2010
- Messages
- 1,325
Is there any way to check if a point is navigable? Navigator.NavigationProvider.CanNavigateFully() throws an error saying it's not implemented yet
Anyway to check if movement is Strafing or code to start strafing? Moving 1f to the right isn't working great >_> but might be able to flush it out myself
Can i get the bot to stop messing with my facing during combat so I can handle manually?
Ditto for targeting, keeps switching to closest mob T_T
edit: found this on navigate
edit edit: think my facing problem was my code >_> fine now
edit edit edit:
To check IfStrafing, i can just save last position and check movement vs heading.
Being able to start strafing would be epic
Is there anyway to stop the botbase from targeting while in combat? Fatebot keeps annoying me T_T
Anyway to check if movement is Strafing or code to start strafing? Moving 1f to the right isn't working great >_> but might be able to flush it out myself
Can i get the bot to stop messing with my facing during combat so I can handle manually?
Ditto for targeting, keeps switching to closest mob T_T
edit: found this on navigate

edit edit: think my facing problem was my code >_> fine now
edit edit edit:
To check IfStrafing, i can just save last position and check movement vs heading.
Being able to start strafing would be epic

Is there anyway to stop the botbase from targeting while in combat? Fatebot keeps annoying me T_T
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