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Couple Q's about HB and Plug-in

brabbit

New Member
Joined
Jan 15, 2010
Messages
153
So i D/L the new HB last night, the 1.23 - So far its working great.
My questions is do i have to re d/l all my profiles and meshes, along with my CC?

I was a dumb ass and had my profiles in the "default" folder - i guess i should have made a different folder. :p
Now the CC was a little trouble some as well, i was using Mord CC (pally) which was working great, but i see when i load HB this morning it was using Hawkers CC.
Do i really have to D/L the CC and config it everytime there is new release? or is there something i can do to speed this up?


Lastly, i cant seem to get the plug-in working. I will attach my Log when i get home for this.
But in a nut shell it cant find the .EXE file for the Kingjump plug-in??

-B
 
Just backup your CCs before you update HB. Its also likely Hawker's paladin CC is being loaded before Mords, check the CC folder and remove any Paladin CC that is not Mords.

Plug-ins do not have EXEs. They are simply a CS file that is located in the plug-in folder. Select the plug-in tab, you will see all the plug-ins installed. By default they are all disabled, you need to tick Enable next to the plug-in you want to use.
 
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