//Dancing Rune Weapon workaround provided by TIA
if ((PvPUseDRW) && (SpellManager.KnownSpells.ContainsKey("Dancing Rune Weapon")))
{
WoWSpell spell = SpellManager.KnownSpells["Dancing Rune Weapon"];
if (!spell.Cooldown) //We may not have enoph RP to cast. So check if its on CD
{
if (!DRWSpam)
Slog("#Dancing Rune Weapon Ready.... Disable RP Dump#");
DRWToggle = true;
DRWSpam = true;
}
}