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constantly sending stuck error without being stuck

Vannaka

Member
Joined
May 11, 2013
Messages
32
Dont leave it on very long given it does nothing... not sure what's causing it.

using joes & Kicks 1-10 ATM

[01:29:30.207 N] Starting Buddy Wing v1.0.1115.515
[01:29:32.699 N] Logging in...
[01:29:36.992 N] T: 5247190904181251352 H: 734653058
[01:29:36.992 N] Login Success!
[01:29:38.075 D] First CPU: Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
[01:29:38.075 D] OS Version: Windows NT 6.1.7601 Service Pack 1
[01:29:38.075 D] App Path: C:\Users\John\Desktop\BuddyWing 1.0.1115.515\Buddywing.exe
[01:29:38.175 D] Current build number: 999185
[01:29:38.175 D] Loading client.gom..
[01:29:38.236 D] Loaded client.gom!
[01:29:38.539 D] Took 250ms to get the nodes list.
[01:29:38.539 D] There are 44283 nodes.
[01:29:38.539 D] DomList has 44640/49157
[01:29:38.619 D] spnOracle handled.
[01:29:38.620 D] ablOracle handled.
[01:29:38.620 D] cnvOracle handled.
[01:29:38.620 D] ctlOracle handled.
[01:29:38.621 D] _InputHandler handled.
[01:29:38.626 D] mapOracle handled.
[01:29:38.626 D] scSpaceCombatOracle handled.
[01:29:38.626 D] Debug Draw Oracle added.
[01:29:38.626 D] dbgDrawOracle handled.
[01:29:38.732 D] ablTrainerOracle handled.
[01:29:38.738 D] prfOracle handled.
[01:29:39.131 D] guiApiGfx handled.
[01:29:39.191 D] Adding input layer ctlInputCamera - 3BBDE12C
[01:29:39.191 D] sysInputLayer handled.
[01:29:39.191 D] Adding input layer ctlInputMouse - 3BBDE139
[01:29:39.191 D] sysInputLayer handled.
[01:29:39.192 D] Adding input layer ctlInputMovement - 3BBDE13D
[01:29:39.192 D] sysInputLayer handled.
[01:29:39.192 D] Adding input layer ctlInputVehicle - 3BBDE152
[01:29:39.193 D] sysInputLayer handled.
[01:29:39.193 D] Adding input layer ctlInputTargetting - 3BBDE161
[01:29:39.193 D] sysInputLayer handled.
[01:29:39.194 D] Adding input layer ctlInputGame - 3BBDE184
[01:29:39.194 D] sysInputLayer handled.
[01:29:39.198 D] Adding input layer ctlInputUI - 3BBDE1E3
[01:29:39.198 D] sysInputLayer handled.
[01:29:39.199 D] Adding input layer ctlInputConvo - 3BBDE216
[01:29:39.200 D] sysInputLayer handled.
[01:29:39.200 D] Adding input layer ctlInputCharacterSelection - 3BBDE228
[01:29:39.200 D] sysInputLayer handled.
[01:29:39.200 D] Adding input layer ctlInputCreditsScreen - 3BBDE22E
[01:29:39.200 D] sysInputLayer handled.
[01:29:39.200 D] Adding input layer ctlInputUtility - 3BBDE230
[01:29:39.200 D] sysInputLayer handled.
[01:29:39.201 D] Adding input layer ctlInputLoadingScreen - 3BBDE23B
[01:29:39.201 D] sysInputLayer handled.
[01:29:39.201 D] Adding input layer ctlInputMacroBinoculars - 3BBDE23D
[01:29:39.201 D] sysInputLayer handled.
[01:29:39.201 D] Adding input layer ctlInputSCFFVehicle - 3BBDE249
[01:29:39.201 D] sysInputLayer handled.
[01:29:39.349 D] _BaseClient handled.
[01:29:39.349 D] utlStaticDefinitions handled.
[01:29:39.350 D] strOracle handled.
[01:29:39.351 D] gmOracle handled.
[01:29:39.351 D] chrOracle handled.
[01:29:39.352 D] qstOracle handled.
[01:29:39.368 D] Took 828ms to process the node list
[01:29:39.946 N] User is a Smuggler
[01:29:39.946 V] Routine Path: Routines
[01:29:40.723 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - Initializing
[01:29:41.385 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
[01:29:41.385 D] Routines were reloaded. New routine list:
[01:29:41.386 D] JoesCombat v0.2014.6.23
[01:29:41.391 N] [JoesCombat] Level: 2
[01:29:41.391 N] [JoesCombat] Class: Smuggler
[01:29:41.466 N] [JoesCombat] Advanced Class: None ()
[01:29:44.348 N] [JoesCombat] ***************** PROCESS INFO ******************
[01:29:44.349 N] [JoesCombat] Reported Processor Count: 4
[01:29:44.364 N] [JoesCombat] ********************** HOTKEYS *****************************
[01:29:44.364 N] [JoesCombat] Combat Toggle Key [Home] HotKey Registered.
[01:29:44.385 N] [JoesCombat] Bot Pause Toggle Key [Subtract] HotKey Registered.
[01:29:44.385 N] [JoesCombat] Movement Toggle Key [Delete] HotKey Registered... You can edit the value in MercHelpers.cs if necessary (and then restart the .exe)
[01:29:44.385 N] [JoesCombat] Targeting Toggle [Add] HotKey Registered.
[01:29:44.385 N] [JoesCombat] Forced Bot Thread ABORT [NumPad0] HotKey Registered. Use this after a few seconds of no action, and the bot window is unresponsive/hung (and then wait 5-10s after pressing it,and try and Alt-Tab back to BuddyWing window).
[01:29:44.385 N] [JoesCombat] Star Wars Process ID Detected as: 70232
[01:29:44.404 N] [JoesCombat] ************* PROFESSIONS CHECK **************
[01:29:44.426 N] [JoesCombat] ***************** CHAR MISC ******************
[01:29:44.426 N] [JoesCombat] Pull Range set at 2
[01:29:44.428 N] [JoesCombat] Spec Detected as: None
[01:29:44.429 N] [JoesCombat] ***************** CHECKING ABILITIES ********************
[01:29:44.437 N] [JoesCombat] Ability Accept Revive found.
[01:29:44.437 N] [JoesCombat] Ability Field Revive found.
[01:29:44.437 N] [JoesCombat] Ability Summon Companion found.
[01:29:44.437 N] [JoesCombat] Ability Return to Medcenter found.
[01:29:44.438 N] [JoesCombat] Ability Quick Travel found.
[01:29:44.438 N] [JoesCombat] Ability Loot found.
[01:29:44.440 N] [JoesCombat] Total (Non-Passive) Abilities Found: 23
[01:29:44.441 N] [JoesCombat] *********************************************************
[01:29:44.449 N] Chose JoesCombat as your combat routine.
[01:29:44.449 N] [JoesCombat] Level: 2
[01:29:44.449 N] [JoesCombat] Class: Smuggler
[01:29:44.453 N] [JoesCombat] Advanced Class: None ()
[01:29:44.456 D] Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
[01:29:44.456 D] There are 0 plugins.
[01:29:44.813 N] Current bot set to Quest Bot
[01:29:44.816 N] Loaded profile [R - Dark] 1-10 Trooper and Smuggler - Ord Mantell [Kick]
[01:29:44.849 N] Sell quality set to Premium.
[01:29:44.858 N] Buddy Wing: The Old Robot is ready!
[01:29:56.514 D] Start/Stop Button Clicked!
[01:29:56.515 D] BotMain.Start() called
[01:29:56.516 D] Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
[01:29:56.852 N] Current bot set to Quest Bot
[01:29:56.852 N] Loaded profile [R - Dark] 1-10 Trooper and Smuggler - Ord Mantell [Kick]
[01:29:56.852 D] Starting bot Quest Bot
[01:29:56.880 D] Added new hook [RepopCorpse] 885a11ce-badd-4897-943a-82a618ed18a4
[01:29:56.885 D] Added new hook [Pull] 972d64fc-2b5e-4bed-9329-860825cca1e3
[01:29:56.885 D] Added new hook [RoutineCombat] 42db4510-6d47-41de-910b-1751bff07a68
[01:29:56.892 D] Added new hook [HotspotPoi] eeb9fdce-8863-4875-8d15-b6bac7bd0185
[01:29:56.894 D] Added new hook [SellVendorPoi] 7879de53-8522-444e-8d99-dda4f9dd2347
[01:29:56.897 D] Added new hook [SetLootPoi] 16672a38-35df-4dbc-b7a5-6e2b39ea7095
[01:29:56.897 D] Added new hook [SetCombatPoi] 106700df-5e13-429a-a7fa-5c5b503d5c85
[01:29:56.897 D] Added new hook [SetVendorPoi] 17109963-8bf9-40f7-94be-3629c68deca9
[01:29:56.897 D] Added new hook [SetHotspotPoi] 9052aefd-9a33-45d7-a6f6-1c91adcebd54
[01:29:56.897 D] Added new hook [SelectPoiType] c027e21a-1e4e-4b34-a0ca-2b1d1e3dd109
[01:29:56.898 D] Replaced hook [SelectPoiType] 89d66207-b4c1-4041-80f3-1e4f7edc54fc
[01:29:56.898 D] Setting force alignment settings.
[01:29:56.903 D] Spooling up bot thread.
[01:29:56.904 D] Bot thread started.
[01:29:57.976 V] [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: 7.7839, Y: 1.517878, Z: -48.1149, Position: <7.7839, 1.517878, -48.1149>, Name: Hangar, IgnoreMesh: False, QuestId: 16141088218148474152, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E000AA371AFB8D28, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
[01:29:57.997 D] Replaced hook [QuestProfileBehavior_Hook] 2c80f2d3-81a8-4f6d-b81c-ad939ebc0504
[01:29:58.016 N] [JoesCombat] Scanning for 'Goodies' (for Rep, or Lockboxes) in inventory...
[01:29:58.117 N] [JoesCombat] CheckQuestingPOI: Area - 4611686019802843831
[01:29:58.285 D] [POI Set] Type: Kill
[01:29:58.317 N] Killing Separatist Defender with 100% health at 17.02 meters
[01:29:58.612 D] [POI Set] Type: Kill
[01:30:00.367 N] [JoesCombat] Initiating Combat with Separatist Defender InGroup: False My Spec: None IsRanged: False
[01:30:00.529 N] [JoesCombat] MoveTo: Separatist Defender Moving to within 0.2 from dist of 1.6 current LOS: True
[01:30:00.779 D] Generating path to <4.5784, 1.316449, -43.2187>
[01:30:00.814 D] Raycast path generated.
[01:30:00.814 D] Generated path to <4.5784, 1.316449, -43.2187> () with 1 hops.
[01:30:01.310 N] [JoesCombat] MoveTo: Separatist Defender Moving to within 0.2 from dist of 1.6 current LOS: True
[01:30:03.283 D] [Stuck Handler] We're stuck at <6.059397, 1.364587, -43.68861> - ord_resize - 4000000051FBCAB7
[01:30:07.715 N] [JoesCombat] MoveTo: Separatist Defender Moving to within 0.2 from dist of 2.7 current LOS: True
[01:30:07.983 D] Generating path to <4.614268, 1.315511, -43.20991>
[01:30:08.028 E] Contacting nav server for path.
[01:30:09.154 D] Waiting for path request to finish...
[01:30:09.416 D] Generating path to <4.666362, 1.314135, -43.19714>
[01:30:09.424 D] Waiting for path request to finish...
[01:30:09.686 D] Generating path to <4.666362, 1.314135, -43.19714>
[01:30:09.724 D] Waiting for path request to finish...
[01:30:09.886 D] Nav callback called.
[01:30:09.969 D] Generating path to <4.666362, 1.314135, -43.19714>
[01:30:10.003 E] Got response from server, validating.
[01:30:10.003 E] Response has 8 hops. Converting to vectors and path queue.
[01:30:10.003 D] Nav Service path generated.
[01:30:10.003 D] Generated path to <4.666362, 1.314135, -43.19714> () with 8 hops.
[01:30:10.239 D] Moving to next hop: <7.225, 1.344381, -43.2>, T: None () D: 0.05517146
[01:30:10.445 N] [JoesCombat] MoveTo: Separatist Defender Moving to within 0.2 from dist of 2.6 current LOS: True
[01:30:10.688 D] Moving to next hop: <6.85, 1.3375, -43.125>, T: None () D: 0.4158762
[01:30:10.889 N] [JoesCombat] MoveTo: Separatist Defender Moving to within 0.2 from dist of 2.6 current LOS: True
[01:30:12.485 D] [Stuck Handler] We're stuck at <7.264182, 1.334659, -43.1624> - ord_resize - 4000000051FBCAB7
[01:30:16.831 N] [JoesCombat] MoveTo: Separatist Defender Moving to within 0.2 from dist of 3.6 current LOS: True
[01:30:17.083 D] Generating path to <4.666362, 1.314135, -43.19714>
[01:30:17.123 E] Contacting nav server for path.
[01:30:17.842 D] Waiting for path request to finish...
[01:30:18.101 D] Generating path to <4.666362, 1.314135, -43.19714>
[01:30:18.137 D] Waiting for path request to finish...
[01:30:18.365 D] Generating path to <4.666362, 1.314135, -43.19714>
[01:30:18.394 D] Waiting for path request to finish...
[01:30:18.567 D] Nav callback called.
[01:30:18.624 D] Generating path to <4.666362, 1.314135, -43.19714>
[01:30:18.651 E] Got response from server, validating.
[01:30:18.651 E] Response has 4 hops. Converting to vectors and path queue.
[01:30:18.651 D] Nav Service path generated.
[01:30:18.651 D] Generated path to <4.666362, 1.314135, -43.19714> () with 4 hops.
[01:30:18.913 D] Moving to next hop: <5.175, 1.3125, -43.325>, T: None () D: 3.09186
[01:30:19.127 N] [JoesCombat] MoveTo: Separatist Defender Moving to within 0.2 from dist of 3.6 current LOS: True
[01:30:21.230 D] [Stuck Handler] We're stuck at <8.168804, 1.311, -44.09748> - ord_resize - 4000000051FBCAB7
[01:30:25.570 N] [JoesCombat] MoveTo: Separatist Defender Moving to within 0.2 from dist of 4.7 current LOS: False
[01:30:25.815 D] Generating path to <4.666362, 1.314135, -43.19714>
[01:30:25.855 E] Contacting nav server for path.
[01:30:26.581 D] Waiting for path request to finish...
[01:30:26.877 D] Generating path to <4.666362, 1.314135, -43.19714>
[01:30:26.915 D] Waiting for path request to finish...
[01:30:27.153 D] Generating path to <4.666362, 1.314135, -43.19714>
[01:30:27.192 D] Waiting for path request to finish...
[01:30:27.310 D] Nav callback called.
[01:30:27.423 D] Generating path to <4.666362, 1.314135, -43.19714>
[01:30:27.461 E] Got response from server, validating.
[01:30:27.461 E] Response has 4 hops. Converting to vectors and path queue.
[01:30:27.461 D] Nav Service path generated.
[01:30:27.461 D] Generated path to <4.666362, 1.314135, -43.19714> () with 4 hops.
[01:30:27.674 D] Moving to next hop: <6.85, 1.319381, -43.7>, T: None () D: 2.484579
[01:30:27.895 N] [JoesCombat] MoveTo: Separatist Defender Moving to within 0.2 from dist of 4.7 current LOS: False
[01:30:29.950 D] [Stuck Handler] We're stuck at <9.327938, 1.311, -43.51867> - ord_resize - 4000000051FBCAB7
[01:30:32.064 D] Start/Stop Button Clicked!
[01:30:32.064 D] BotMain.Stop() called
[01:30:32.065 N] Reason:
[01:30:32.165 D] Sleeping while waiting on execution state to be available for BotMain.Stop()
[01:30:34.166 D] We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
[01:30:34.168 D] Thread was being aborted.
[01:30:34.168 D] Bot Thread Aborted Thread was being aborted.
[01:30:34.177 V] [Poi.Clear] Reason: Bot Stopped
[01:30:34.178 D] Resetting force alignment settings.
[01:30:34.178 D] QuestOrderManager.OnBotStop(). Resetting caches.
[01:30:34.179 D] Resetting current behavior.
[01:30:34.179 D] QuestOrderManager.OnBotStop(). Resetting caches.
[01:30:34.179 D] Resetting current behavior.
 
Direct copy/paste of another attempt - reloaded TOR/BW with admin etc...

Starting Buddy Wing v1.0.1115.515
Logging in...
T: 5247190919649586091 H: 1395394234
Login Success!
User is a Smuggler
Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
Routines were reloaded. New routine list:
JoesCombat v0.2014.6.23
[JoesCombat] Level: 4
[JoesCombat] Class: Smuggler
[JoesCombat] Advanced Class: None ()
[JoesCombat] ***************** PROCESS INFO ******************
[JoesCombat] Reported Processor Count: 4
[JoesCombat] ********************** HOTKEYS *****************************
[JoesCombat] Combat Toggle Key [Home] HotKey Registered.
[JoesCombat] Bot Pause Toggle Key [Subtract] HotKey Registered.
[JoesCombat] Movement Toggle Key [Delete] HotKey Registered... You can edit the value in MercHelpers.cs if necessary (and then restart the .exe)
[JoesCombat] Targeting Toggle [Add] HotKey Registered.
[JoesCombat] Forced Bot Thread ABORT [NumPad0] HotKey Registered. Use this after a few seconds of no action, and the bot window is unresponsive/hung (and then wait 5-10s after pressing it,and try and Alt-Tab back to BuddyWing window).
[JoesCombat] Star Wars Process ID Detected as: 70232
[JoesCombat] ************* PROFESSIONS CHECK **************
[JoesCombat] ***************** CHAR MISC ******************
[JoesCombat] Pull Range set at 2
[JoesCombat] Spec Detected as: None
[JoesCombat] ***************** CHECKING ABILITIES ********************
[JoesCombat] Ability Accept Revive found.
[JoesCombat] Ability Field Revive found.
[JoesCombat] Ability Summon Companion found.
[JoesCombat] Ability Return to Medcenter found.
[JoesCombat] Ability Quick Travel found.
[JoesCombat] Ability Loot found.
[JoesCombat] Total (Non-Passive) Abilities Found: 25
[JoesCombat] *********************************************************
Chose JoesCombat as your combat routine.
[JoesCombat] Level: 4
[JoesCombat] Class: Smuggler
[JoesCombat] Advanced Class: None ()
Reloading AssemblyLoader<Buddy.Common.Plugins.IPlugin> - Initializing
There are 0 plugins.
Current bot set to Quest Bot
Loaded profile [R - Dark] 1-10 Trooper and Smuggler - Ord Mantell [Kick]
Sell quality set to Premium.
Buddy Wing: The Old Robot is ready!
Start/Stop Button Clicked!
BotMain.Start() called
Forcing profile reload. -- Temporary fix for behavior cache issues during start/stop.
Current bot set to Quest Bot
Loaded profile [R - Dark] 1-10 Trooper and Smuggler - Ord Mantell [Kick]
Starting bot Quest Bot
Added new hook [RepopCorpse] 28d523a3-34cd-492b-9ac5-035f598c6f90
Added new hook [Pull] 2422d135-6015-41cc-ba83-11a87ed716c7
Added new hook [RoutineCombat] f5d47ca9-96ba-4f60-ba03-5058a1ed9861
Added new hook [HotspotPoi] 31f5d7e4-4df1-4103-b9e4-b88d3d64d3b9
Added new hook [SellVendorPoi] 743bcea7-f06b-4463-ac73-4e22a08e270e
Added new hook [SetLootPoi] 4a9f88ba-53c6-41fa-8f1c-5f6dff29435c
Added new hook [SetCombatPoi] 9899eb5c-47a0-4ba8-9818-76835c08c759
Added new hook [SetVendorPoi] 993ecbfe-b19e-497a-8cfa-aa9aa810538c
Added new hook [SetHotspotPoi] 0dd2985a-788e-41fd-94ee-7448819defc3
Added new hook [SelectPoiType] a0d40596-3b27-4f52-ba97-8a3c24f34cf6
Replaced hook [SelectPoiType] d56f0b12-7f51-448e-b1ce-7861d36dabf2
Setting force alignment settings.
Spooling up bot thread.
Bot thread started.
[Poi.Clear] Reason: Current quest behavior changed to PickupQuestTag: ObjectName: Sergeant Hurd, X: 14.9045, Y: 6.09205, Z: -4.2174, Position: <14.9045, 6.09205, -4.2174>, Type: Npc, ProfileUseRange: 5, ProfileSearchRadius: 5, SearchRadius: 0.5, WaitTime: 1, IgnoreLOS: False, UseRange: 0.5, Object: null, QuestId: 16140952207732476085, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Mercy, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
Replaced hook [QuestProfileBehavior_Hook] b261f719-105c-4192-9bf9-b9bc7fa5e8c9
[JoesCombat] Scanning for 'Goodies' (for Rep, or Lockboxes) in inventory...
Generating path to PickupQuestTag: Sergeant Hurd for Mercy <14.9045, 6.09205, -4.2174>
Waiting for path request to finish...
Generating path to PickupQuestTag: Sergeant Hurd for Mercy <14.9045, 6.09205, -4.2174>
Waiting for path request to finish...
Nav callback called.
Generating path to PickupQuestTag: Sergeant Hurd for Mercy <14.9045, 6.09205, -4.2174>
Nav Service path generated.
Generated path to <14.9045, 6.09205, -4.2174> (PickupQuestTag: Sergeant Hurd for Mercy) with 12 hops.
Moving to next hop: <24, 6.9125, 4.8>, T: None (PickupQuestTag: Sergeant Hurd for Mercy) D: 1.721636
Failed to ReadProcessMemory
at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
at GreyMagic.MemoryBase.ReadString(IntPtr address, Encoding encoding, Int32 maxLength, Boolean relative)
at ..()
at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Input.Rotate(Single heading)
at Buddy.Swtor.Input.MoveTo(Vector3 location, Single heading)
at Buddy.Navigation.DefaultMovementProvider.MoveTowards(Vector3 location)
at Buddy.Navigation.DefaultNavigationProvider.(String )
at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.CommonBot.CommonBehaviors..(Object )
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
Failed to ReadProcessMemory
at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
at GreyMagic.MemoryBase.ReadString(IntPtr address, Encoding encoding, Int32 maxLength, Boolean relative)
at ..()
at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Input.Rotate(Single heading)
at Buddy.Swtor.Input.MoveTo(Vector3 location, Single heading)
at Buddy.Navigation.DefaultMovementProvider.MoveTowards(Vector3 location)
at Buddy.Navigation.DefaultNavigationProvider.(String )
at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.CommonBot.CommonBehaviors..(Object )
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
Failed to ReadProcessMemory
at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
at GreyMagic.MemoryBase.ReadString(IntPtr address, Encoding encoding, Int32 maxLength, Boolean relative)
at ..()
at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Input.Rotate(Single heading)
at Buddy.Swtor.Input.MoveTo(Vector3 location, Single heading)
at Buddy.Navigation.DefaultMovementProvider.MoveTowards(Vector3 location)
at Buddy.Navigation.DefaultNavigationProvider.(String )
at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.CommonBot.CommonBehaviors..(Object )
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
[Stuck Handler] We're stuck at <25.70053, 6.894484, 4.531844> - ord_resize - 4000000051FBCAB7
Stuck handler, unsticking.
at Buddy.Navigation.ReactiveAntiStuck.Pulse()
at Buddy.Navigation.DefaultNavigationProvider.(String )
at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.CommonBot.CommonBehaviors..(Object )
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
[JoesCombat] CheckQuestingPOI: Area - 4611686019802843831
Generating path to PickupQuestTag: Sergeant Hurd for Mercy <14.9045, 6.09205, -4.2174>
Waiting for path request to finish...
Nav callback called.
Generating path to PickupQuestTag: Sergeant Hurd for Mercy <14.9045, 6.09205, -4.2174>
Nav Service path generated.
Generated path to <14.9045, 6.09205, -4.2174> (PickupQuestTag: Sergeant Hurd for Mercy) with 12 hops.
Moving to next hop: <24, 6.9125, 4.8>, T: None (PickupQuestTag: Sergeant Hurd for Mercy) D: 2.68385
Failed to ReadProcessMemory
at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
at GreyMagic.MemoryBase.ReadString(IntPtr address, Encoding encoding, Int32 maxLength, Boolean relative)
at ..()
at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Input.Rotate(Single heading)
at Buddy.Swtor.Input.MoveTo(Vector3 location, Single heading)
at Buddy.Navigation.DefaultMovementProvider.MoveTowards(Vector3 location)
at Buddy.Navigation.DefaultNavigationProvider.(String )
at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.CommonBot.CommonBehaviors..(Object )
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
Failed to ReadProcessMemory
at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
at GreyMagic.MemoryBase.ReadString(IntPtr address, Encoding encoding, Int32 maxLength, Boolean relative)
at ..()
at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Input.Rotate(Single heading)
at Buddy.Swtor.Input.MoveTo(Vector3 location, Single heading)
at Buddy.Navigation.DefaultMovementProvider.MoveTowards(Vector3 location)
at Buddy.Navigation.DefaultNavigationProvider.(String )
at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.CommonBot.CommonBehaviors..(Object )
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
Failed to ReadProcessMemory
at GreyMagic.ExternalProcessMemory.ReadBytes(IntPtr address, Int32 count, Boolean relative)
at GreyMagic.MemoryBase.ReadString(IntPtr address, Encoding encoding, Int32 maxLength, Boolean relative)
at ..()
at ..[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Input.Rotate(Single heading)
at Buddy.Swtor.Input.MoveTo(Vector3 location, Single heading)
at Buddy.Navigation.DefaultMovementProvider.MoveTowards(Vector3 location)
at Buddy.Navigation.DefaultNavigationProvider.(String )
at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.CommonBot.CommonBehaviors..(Object )
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
[Stuck Handler] We're stuck at <26.65695, 6.934895, 4.421603> - ord_resize - 4000000051FBCAB7
Start/Stop Button Clicked!
BotMain.Stop() called
Reason:
Sleeping while waiting on execution state to be available for BotMain.Stop()
Stuck handler, unsticking.
at Buddy.Navigation.ReactiveAntiStuck.Pulse()
at Buddy.Navigation.DefaultNavigationProvider.(String )
at Buddy.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean straightLineWhileGenerating)
at Buddy.CommonBot.CommonBehaviors..(Object )
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
Bot Thread Ended. Was this requested?
Sleeping while waiting on execution state to be available for BotMain.Stop()
We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash!
[Poi.Clear] Reason: Bot Stopped
Resetting force alignment settings.
QuestOrderManager.OnBotStop(). Resetting caches.
Resetting current behavior.
QuestOrderManager.OnBotStop(). Resetting caches.
Resetting current behavior.
Calling OnDone() on current behavior. PickupQuestTag: ObjectName: Sergeant Hurd, X: 14.9045, Y: 6.09205, Z: -4.2174, Position: <14.9045, 6.09205, -4.2174>, Type: Npc, ProfileUseRange: 5, ProfileSearchRadius: 5, SearchRadius: 0.5, WaitTime: 1, IgnoreLOS: False, UseRange: 0.5, Object: null, QuestId: 16140952207732476085, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Mercy, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector,
 
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