greaterdeath
New Member
- Joined
- Apr 2, 2010
- Messages
- 815
- Reaction score
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When I'm botting, I keep getting "Fatal Error #132" which makes WoW crash. HB is also constantly running into walls then disconnecting. This is the log from where the anomalies begin:
[5:02:33 PM:336] Do NeedToMoveToTarget
[5:02:33 PM:339] move to the target started
[5:02:33 PM:345] Activity: Moving towards Garr Salthoof
[5:02:44 PM:127] Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. - From: Honorbuddy at EndScene.ExecutorRand.Execute()
at Styx.WoWInternals.WoWMovement.(ClickToMoveType clickToMoveType, UInt64 guid, WoWPoint clickPos, Single facing)
at Styx.WoWInternals.WoWMovement.ClickToMove(WoWPoint point)
at Styx.Logic.Pathing.Interop.LocalPlayerMover.MoveTowards(Vector3 point)
at Tripper.Navigation.PathFollowing.TripperNav.()
at Tripper.Navigation.PathFollowing.TripperNav.()
at Tripper.Navigation.PathFollowing.TripperNav.MoveAlongPath()
at ..ReportStuck()
at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
at Levelbot.Actions.Combat.ActionMoveToTarget.Run(Object context)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.()SmartExceptionsCore.UnhandledException @ 1244, offset:202
[5:02:44 PM:133] Changed POI to: Type: None, Loc: <0, 0, 0>
[5:02:44 PM:240] Not in game or Me == null
[5:21:01 PM:224] Wow exited, Honorbuddy stopped!
^^That is from a crash, not a disconnect.^^
So can anyone help me on this?
[5:02:33 PM:336] Do NeedToMoveToTarget
[5:02:33 PM:339] move to the target started
[5:02:33 PM:345] Activity: Moving towards Garr Salthoof
[5:02:44 PM:127] Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. - From: Honorbuddy at EndScene.ExecutorRand.Execute()
at Styx.WoWInternals.WoWMovement.(ClickToMoveType clickToMoveType, UInt64 guid, WoWPoint clickPos, Single facing)
at Styx.WoWInternals.WoWMovement.ClickToMove(WoWPoint point)
at Styx.Logic.Pathing.Interop.LocalPlayerMover.MoveTowards(Vector3 point)
at Tripper.Navigation.PathFollowing.TripperNav.()
at Tripper.Navigation.PathFollowing.TripperNav.()
at Tripper.Navigation.PathFollowing.TripperNav.MoveAlongPath()
at ..ReportStuck()
at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
at Levelbot.Actions.Combat.ActionMoveToTarget.Run(Object context)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.()SmartExceptionsCore.UnhandledException @ 1244, offset:202
[5:02:44 PM:133] Changed POI to: Type: None, Loc: <0, 0, 0>
[5:02:44 PM:240] Not in game or Me == null
[5:21:01 PM:224] Wow exited, Honorbuddy stopped!
^^That is from a crash, not a disconnect.^^
So can anyone help me on this?