Hi there
I hope you can help. I get constant disconnects. DB shut downs . or Battlenet service time outs.
this is latest error
[Trinity 2.50.189][Targetting] Unable to Cast Monk_LashingTailKick at <764.2755, 1351.312, 0.3299623> WorldId=1999568897 ACDId=-1970798365 CastOnSelf=False Flags=Flag80
[Trinity 2.50.189] Clicking UI element Network Disconnect Error Dialog OK Button (446547824)
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.***********.*********()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_PlayerData()
at Trinity.Framework.Modules.HotbarCache.Update() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Modules\HotbarCache.cs:line 72
at Trinity.Framework.Modules.HotbarCache.OnPulse() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Modules\HotbarCache.cs:line 65
at Trinity.Framework.Module.FirePulse(Boolean force) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Objects\Module.cs:line 81
at Trinity.Framework.Module.FireEvent(ModuleEventType moduleEventType) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Objects\Module.cs:line 52
at Trinity.Framework.ModuleManager.<>c__DisplayClass3_0.<FireEventAll>b__0(Module util) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\ModuleManager.cs:line 26
at Trinity.Framework.ModuleManager.ExecuteOnInstances(Action`1 action) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\ModuleManager.cs:line 36
at Trinity.Framework.ModuleManager.FireEventAll(ModuleEventType moduleEventType) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\ModuleManager.cs:line 26
at Trinity.Framework.Core.Update(Boolean force) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Core.cs:line 92
at Trinity.Framework.Core.Pulse(Object sender, EventArgs eventArgs) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Core.cs:line 78
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: paths
at System.IO.Path.Combine(String[] paths)
at Trinity.Components.Adventurer.Util.FileUtils.get_SettingsPath() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Util\FileUtils.cs:line 58
at Trinity.Components.Adventurer.Settings.PluginSettings.LoadCurrent() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Settings\PluginSettings.cs:line 438
at Trinity.Components.Adventurer.Settings.PluginSettings.get_Current() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Settings\PluginSettings.cs:line 50
at Trinity.Components.Adventurer.Util.Logger.DebugSetting(String message, Object[] args) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Util\Logger.cs:line 57
at Trinity.Components.Adventurer.Game.Exploration.Grid`1.Update(ISceneData newNodes) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\Grid.cs:line 66
at Trinity.Components.Adventurer.Game.Exploration.ScenesStorage.Update() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\ScenesStorage.cs:line 144
at Trinity.Components.Adventurer.Game.Events.PluginEvents.PulseUpdates() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Events\PluginEvents.cs:line 81
at Trinity.Components.Adventurer.Game.Events.PluginEvents.Pulsator_OnPulse(Object sender, EventArgs e) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Events\PluginEvents.cs:line 71
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.***********.*******()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at TrinityCoroutines.Resources.Inventory.OnPulse(Object sender, EventArgs e) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 83
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.************(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.***********.*********()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_PlayerData()
at Trinity.Framework.Modules.InventoryCache.Update() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Modules\InventoryCache.cs:line 48
at Trinity.Framework.Modules.InventoryCache.<.ctor>b__0_5(Object sender, EventArgs args) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Modules\InventoryCache.cs:line 21
at Zeta.Bot.GameEvents.************[](EventHandler`1 , Object , )
System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Components.Adventurer.Game.Actors.EntryPortals.AddEntryPortal() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Actors\EntryPortals.cs:line 26
at Trinity.Components.Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Events\PluginEvents.cs:line 48
at Zeta.Bot.GameEvents.************[](EventHandler`1 , Object , )
[Trinity 2.50.189] Error in HandleTarget: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000019C, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Trinity.Framework.Avoidance.DefaultAvoider.get_TargetZDif() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs:line 155
at Trinity.Framework.Avoidance.DefaultAvoider.get_ShouldAvoidCritical() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs:line 126
at Trinity.Framework.Avoidance.DefaultAvoider.GetShouldAvoid() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs:line 214
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Trinity.Framework.Avoidance.DefaultAvoider.get_ShouldAvoid() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs:line 63
at Trinity.Components.Combat.TargetHandler.HandleTarget() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Combat\HandleTarget.cs:line 306
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
at Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
at Trinity.Coroutines.Town.TrinityTownRun.IsTryingToTownPortal() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Coroutines\Town\TrinityTownRun.cs:line 392
at Trinity.Components.Combat.TargetHandler.GetRunStatus(RunStatus status, String location) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Combat\HandleTarget.cs:line 245
at Trinity.Components.Combat.TargetHandler.HandleTarget() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Combat\HandleTarget.cs:line 725
at Trinity.BotManager.<>c.<MainCombatTask>b__8_2(Object ret) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\BotManager.cs:line 195
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.gu~1;cSvu\&DJwZ\\Ic\*(=Gvs_#.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.\[63Zz\["h>BJtON-4\*n)nQ#4C%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.BotManager.<MainCombatTask>d__8.MoveNext() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\BotManager.cs:line 195
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.^b\[EOoooMSbx3( dI)?V(xxA"."o51`@$'):F7(xc\]PS)yNBaR\&.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.***********(Boolean )
at Buddy.Coroutines.Coroutine.**************(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.gu~1;cSvu\&DJwZ\\Ic\*(=Gvs_#.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.AJ#BqIDKTq^A%O\.mpv1 \\\.9)).MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.gu~1;cSvu\&DJwZ\\Ic\*(=Gvs_#.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.AJ#BqIDKTq^A%O\.mpv1 \\\.9)).MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.**********()
Waiting 9.4 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Hard, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
thanks
I hope you can help. I get constant disconnects. DB shut downs . or Battlenet service time outs.
this is latest error
[Trinity 2.50.189][Targetting] Unable to Cast Monk_LashingTailKick at <764.2755, 1351.312, 0.3299623> WorldId=1999568897 ACDId=-1970798365 CastOnSelf=False Flags=Flag80
[Trinity 2.50.189] Clicking UI element Network Disconnect Error Dialog OK Button (446547824)
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.***********.*********()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_PlayerData()
at Trinity.Framework.Modules.HotbarCache.Update() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Modules\HotbarCache.cs:line 72
at Trinity.Framework.Modules.HotbarCache.OnPulse() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Modules\HotbarCache.cs:line 65
at Trinity.Framework.Module.FirePulse(Boolean force) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Objects\Module.cs:line 81
at Trinity.Framework.Module.FireEvent(ModuleEventType moduleEventType) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Objects\Module.cs:line 52
at Trinity.Framework.ModuleManager.<>c__DisplayClass3_0.<FireEventAll>b__0(Module util) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\ModuleManager.cs:line 26
at Trinity.Framework.ModuleManager.ExecuteOnInstances(Action`1 action) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\ModuleManager.cs:line 36
at Trinity.Framework.ModuleManager.FireEventAll(ModuleEventType moduleEventType) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\ModuleManager.cs:line 26
at Trinity.Framework.Core.Update(Boolean force) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Core.cs:line 92
at Trinity.Framework.Core.Pulse(Object sender, EventArgs eventArgs) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Core.cs:line 78
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: paths
at System.IO.Path.Combine(String[] paths)
at Trinity.Components.Adventurer.Util.FileUtils.get_SettingsPath() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Util\FileUtils.cs:line 58
at Trinity.Components.Adventurer.Settings.PluginSettings.LoadCurrent() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Settings\PluginSettings.cs:line 438
at Trinity.Components.Adventurer.Settings.PluginSettings.get_Current() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Settings\PluginSettings.cs:line 50
at Trinity.Components.Adventurer.Util.Logger.DebugSetting(String message, Object[] args) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Util\Logger.cs:line 57
at Trinity.Components.Adventurer.Game.Exploration.Grid`1.Update(ISceneData newNodes) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\Grid.cs:line 66
at Trinity.Components.Adventurer.Game.Exploration.ScenesStorage.Update() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Exploration\ScenesStorage.cs:line 144
at Trinity.Components.Adventurer.Game.Events.PluginEvents.PulseUpdates() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Events\PluginEvents.cs:line 81
at Trinity.Components.Adventurer.Game.Events.PluginEvents.Pulsator_OnPulse(Object sender, EventArgs e) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Events\PluginEvents.cs:line 71
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.************(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.***********.*******()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at TrinityCoroutines.Resources.Inventory.OnPulse(Object sender, EventArgs e) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Coroutines\Resources\Inventory.cs:line 83
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.************(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.ZetaDia.***********.*********()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_PlayerData()
at Trinity.Framework.Modules.InventoryCache.Update() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Modules\InventoryCache.cs:line 48
at Trinity.Framework.Modules.InventoryCache.<.ctor>b__0_5(Object sender, EventArgs args) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Modules\InventoryCache.cs:line 21
at Zeta.Bot.GameEvents.************[](EventHandler`1 , Object , )
System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Components.Adventurer.Game.Actors.EntryPortals.AddEntryPortal() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Actors\EntryPortals.cs:line 26
at Trinity.Components.Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Game\Events\PluginEvents.cs:line 48
at Zeta.Bot.GameEvents.************[](EventHandler`1 , Object , )
[Trinity 2.50.189] Error in HandleTarget: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000019C, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Trinity.Framework.Avoidance.DefaultAvoider.get_TargetZDif() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs:line 155
at Trinity.Framework.Avoidance.DefaultAvoider.get_ShouldAvoidCritical() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs:line 126
at Trinity.Framework.Avoidance.DefaultAvoider.GetShouldAvoid() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs:line 214
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Trinity.Framework.Avoidance.DefaultAvoider.get_ShouldAvoid() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Framework\Avoidance\DefaultAvoider.cs:line 63
at Trinity.Components.Combat.TargetHandler.HandleTarget() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Combat\HandleTarget.cs:line 306
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
at Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
at Trinity.Coroutines.Town.TrinityTownRun.IsTryingToTownPortal() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Coroutines\Town\TrinityTownRun.cs:line 392
at Trinity.Components.Combat.TargetHandler.GetRunStatus(RunStatus status, String location) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Combat\HandleTarget.cs:line 245
at Trinity.Components.Combat.TargetHandler.HandleTarget() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\Components\Combat\HandleTarget.cs:line 725
at Trinity.BotManager.<>c.<MainCombatTask>b__8_2(Object ret) in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\BotManager.cs:line 195
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.gu~1;cSvu\&DJwZ\\Ic\*(=Gvs_#.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.Coroutines.CoroutineCompositeExtensions.\[63Zz\["h>BJtON-4\*n)nQ#4C%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Trinity.BotManager.<MainCombatTask>d__8.MoveNext() in C:\Users\drnorm980x\Documents\Demonbuddy\Plugins\Trinity\BotManager.cs:line 195
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine.^b\[EOoooMSbx3( dI)?V(xxA"."o51`@$'):F7(xc\]PS)yNBaR\&.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.***********(Boolean )
at Buddy.Coroutines.Coroutine.**************(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.gu~1;cSvu\&DJwZ\\Ic\*(=Gvs_#.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.AJ#BqIDKTq^A%O\.mpv1 \\\.9)).MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.gu~1;cSvu\&DJwZ\\Ic\*(=Gvs_#.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.AJ#BqIDKTq^A%O\.mpv1 \\\.9)).MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.**********()
Waiting 9.4 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Hard, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
thanks






