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Compiling Plugins

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blacklisted

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So I have been attempting to code a Combat Routine plugin, each time I compile the plugin AB creates a DLL file called default in the plugin folder and the complied file is never recognized by the AB's plugin manager.
is because there is an error in the code I have written?

trying to compile the code given in this thead results in AB compiling a default DLL int he plugins folder

https://www.thebuddyforum.com/archebuddy-forum/177679-rotation-bot-atm.html
 
Last edited:
Make separate folder in the Plugins folder, for example:
.../Plugins/MyPlugin
Put in this folder your .cs file
.../Plugins/MyPlugin/1.cs
Press compile
.../Plugins/MyPlugin/MyPlugin.dll will appear
 
thats seems to have worked to be able to compile the pluglins :) however the plugins still do not show on the plugin mananger but they do show on the settings/autostart menu within AB.
Also can plugins in the plugin folder be refreshed while AB is running? its getting frustrating having to close AB and then restart it to see if the plugin has been loaded, as when I close AB I also have to end its task in the task manager or it wont restart properly.
 
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however the plugins still do not show on the plugin mananger
You enter game? In plugin manager plugins show only when you ingame
in the plugin folder be refreshed while AB is running
Yep. You can load and unload plugins, modify them, and load again without AB restarts
 
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