I'm think I'm running into an issue where moveandstop will terminate when it's within 2D distance of the target point, but the rest of the behavior relies on it being within 3d distance of the target. It's causing my behavior to lock up here, since moveandstop thinks its done when the rest of the behavior doesn't.
is there a moveandstop that will keep going until it's within range of the target point in 3d?
is there a moveandstop that will keep going until it's within range of the target point in 3d?