What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

CombatBot

paulmuadip

New Member
Joined
Mar 7, 2013
Messages
342
Why should I use CombatBot?

CombatBot and your routine do combat, you do the rest!
no movement, no looting,
nothing else then routine

Special thanks to Twist and his Template.


How to start with CombatBot?

Download the CombatBot.zip attached at the Bottom of this thread.
Unzip to ..\Wildbuddy\Bots (should look like this when you finished ..\Wildbuddy\Bots\CombatBot)
Start Wildbuddy and choose CombatBot instead of Profile Bot and hit start.
There is nothing to setup.
 

Attachments

Last edited:
Why should I use CombatBot?

CombatBot and your routine do combat, you do the rest!
no movement, no looting,
nothing else then routine

Special thanks to Twist and his Template.


How to start with CombatBot?

Download the CombatBot.zip attached at the Bottom of this thread.
Unzip to ..\Wildbuddy\Bots (should look like this when you finished ..\Wildbuddy\Bots\CombatBot)
Start Wildbuddy and choose CombatBot instead of Profile Bot and hit start.
There is nothing to setup.


This is working great thanks!!
 
i am level 10

this is doin nothing then your selected Combat Routine...

no matter which level you are...
 
Hi i have problem with your botbase, Wildbuddy stop working.
View attachment 178987

thanks.


thats not a problem with the Botbase

you have right clicked a target to attack and you where out of range...

PHP:
"DEBUG BaseCombatClass - Moving within 20 of [34875E - NonPlayer | 61419] Grulp le glouton , Position: X:1008,294 Y:-900,2341 Z:-1593,975, Facing: X:-0,9838383 Y:0 Z:-0,179059 W:0, Heading: 1,390766 to cast Recursive Matrix
2015-05-17 16:12:50,332 [Pulsator Thread] DEBUG Navigator - Connecting to navigation server...
2015-05-17 16:12:50,415 [3] INFO  224, Culture=neutral, PublicKeyToken=a1d8edb62330cc1a]] - [6f790efa-39c4-4675-89db-177e140ecb0b] Now beginning to receive data.
2015-05-17 16:12:50,456 [3] DEBUG Navigator - Connected!
2015-05-17 16:12:50,533 [14] DEBUG Navigator - Nav info sent to the server, we're all initialized!
2015-05-17 16:12:50,577 [Pulsator Thread] INFO  Navigator - Attempting to generate path to X:1008,294 Y:-900,2341 Z:-1593,975 from X:1026,826 Y:-899,0834 Z:-1583,474
2015-05-17 16:12:55,610 [Pulsator Thread] ERROR CoroutinePulsable - Unhandled exception!
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> Buddy.Wildstar.BotCommon.Navigation.PathfindingException: Did not receive valid pathfind response in the last 5 seconds."

This Bot has no built in Movement - the area in which you are seams to have Navigation issues so a error is generated and bot stops working...
 
You says no movement but when it is in combat it moves to target and i can not run away from aoe damage
Is it bug or i am doing something wrong?
 
You says no movement but when it is in combat it moves to target and i can not run away from aoe damage
Is it bug or i am doing something wrong?


yes it fights for you and it keeps fighting till the fight is finished - no chance to run away cause it will always try to face and attack your actual target... so just combat...

just use standard movement keys to avoid damage... it should move left right backwards...
i recognized strange behaviours when tryin to move thru an NPC - for me its not like in wow that you can move thru your target... you have to move around... but maybe this is only my oppinion...

regards
 
cant you just change it simple combatbot like wow (honorbuddy) ?
only call for combat routine and let us control char movement and targeting...

edit: it is giving nav errors with your way.
 
It's not his BotBase that is causing movement. The Combat Routine is controlling the movement, targetting, facing the target, etc. This BotBase is literally just letting it pulse. Rawr! =P
 
Hi. The bot works fine when solo, but I've noticed that when I'm grouped and the tank pulls a mob, the bot won't attack the tank's mob after I initiate combat on the mob. Anyway to fix this?
 
Why should I use CombatBot?

CombatBot and your routine do combat, you do the rest!
no movement, no looting,
nothing else then routine

Special thanks to Twist and his Template.


How to start with CombatBot?

Download the CombatBot.zip attached at the Bottom of this thread.
Unzip to ..\Wildbuddy\Bots (should look like this when you finished ..\Wildbuddy\Bots\CombatBot)
Start Wildbuddy and choose CombatBot instead of Profile Bot and hit start.
There is nothing to setup.



I'm attaching my derived work, in case it is useful to anyone. It's essentially CombatBot but it auto-VacuumLoots and auto-Collects collectibles which is useful for my Settler. Both can co-exist if you place this file in \WildBuddy\Bots\CombatBotEx.
 

Attachments

CombatBotEx v1.0.0.4 - derived from CombatBot

All credits to original author.
Supports auto-attacking selected targets for "lazy-mode" leveling.
Supports auto-looting and auto-collecting settler resources.
Configurable.

Installation
- Unzip contents to WildBuddy\Bots\
- Select CombatBotEx as Bot and your favorite Routine. Tested using Default Combat Routine.

Use at your own risk & leisure. This derived bot is not supported.

-SB-

View attachment CombatBotEx.1.0.0.4.zip
 
I wish theres a hotkey to pause the combat bot, just like with HB's Enyo (Alt + X)
 
I wish theres a hotkey to pause the combat bot, just like with HB's Enyo (Alt + X)

I second that, a key to pause it (so you dont jump off your mount when you're speeding through a zone for every mob that decides you look like lunch) would be great.
 
Back
Top