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Combat Unstuck Plug-in

jonnycmc

New Member
Joined
Feb 22, 2011
Messages
26
Could someone develop a plug-in which times the amount of time once you get into combat, and if it is over a set time, you perform a "get out of combat" move, such as run in the opposite direction for about 100yards or rogue vanish. eg. in Deepholm there are a lot of mobs fighting npc's it doesn't take much for you to get in combat with a group and the bot to not notice which mob you are in combat with, or if there is a "bugged" mob also to use this function and blacklist it. I know it sounds like a lot to ask for but im sure some one would be able to have a ***** at this if it has not been made before.
 
Could someone develop a plug-in which times the amount of time once you get into combat, and if it is over a set time, you perform a "get out of combat" move, such as run in the opposite direction for about 100yards or rogue vanish. eg. in Deepholm there are a lot of mobs fighting npc's it doesn't take much for you to get in combat with a group and the bot to not notice which mob you are in combat with, or if there is a "bugged" mob also to use this function and blacklist it. I know it sounds like a lot to ask for but im sure some one would be able to have a ***** at this if it has not been made before.

THIS. This is exactly what Honorbuddy needs. Developers pleeeeease work on a resolution for being stuck in combat. It is probably my biggest issue I have with this bot.
 
the cc can do this too, btw

i'll see about making singular do it w/ the re-write for mop
 
the cc can do this too, btw

i'll see about making singular do it w/ the re-write for mop

<3

and yeah but I get wary when I tinker around with different CCs... something always goes wrong so I like to stick with singular
 
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