getit8free
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- Joined
- Aug 19, 2015
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This is super annoying for speed runs - I'd expect the bot to wait x ms after killing an elite/goblin/boss instead of moving on (and wasting Teleport/Dashing Strike...)
Further speed run optimizations:
many chests seem to be ignored, i'll try to watch it for a while and list the new SnoIDs here:
Further speed run optimizations:
- Fix teleport clear area routine: it regularly gets hit when trying to teleport because it seems to respect the regular combat settings while securing the teleport area (instead of killing all)
- When wearing Homing pads it should ignore most (i.e. non-knockback) monsters for teleport (unless eplicitly disabled in options)
- When user has his "ultimate" skill ready (i.e. stun-immune buffs like Archon, Epiphany, Wrath of the Berserker, Vengeance, Akarath's Champion) when routine is requesting teleport and there are monsters then it should use that skill and teleport without killing them (unless they have knockback; only if explicitly enabled in options)
- Option to pick up everything from rift bosses (since town run is imminent anyway)
- Option to pick up death's breath/crafting materials only if picking up anything in the vicinity (e.g. legendary or whatever "regular item" is configured)
- If dead while trying to TP after finished rift+looting then it should use "Revive in town"
many chests seem to be ignored, i'll try to watch it for a while and list the new SnoIDs here:
- x1_Westm_Chest_Rare-98845 Actor 580059223 SnoId 289248
- WorldSnoId => 2001469449 AnnId => 560726919 Name => p4_Forest_Coast_chest_Rare-113367 AcdId => 1035141145 RActorId => 730857541 ActorSnoId => 409809
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