What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

Combat Distance

Meudian

New Member
Joined
Sep 11, 2014
Messages
17
Reaction score
0
So I have two problems, fixing either one solves the whole deal. So in running a generic routine, my crusader fights stuff way off map. This creates LoS issues with destructible doors and even mobs sometimes. If I run the Mr. Robot routine, I get to adjust distance and fix that issue, but it either runs Akarat ALL the time or not at all depending on if the value for cluster size is 0 or 1 with when trying to get it to go only when Elites are around.

So is there a way to adjust combat distance for the generic routine?

or

Is there something I am missing in the parameters for making Akarat go off only when Elites are in the area?
 
First part, Which range specifically in Mr Robot is solving your distance problem?
Second part, you want to only use Akarats when close to elite correct?

It would also be helpful to know what version of trinity you're using and your items/skills - the build you are using can find that it listed near the top of any log in in /logs/ folder.
 
Sorry, I have been busy since I last posted. What is solving the range issue is the Sight Range in the Mr. Robot routine. It causes the character to get closer to things, so that stairs/destructible doors are less of an issue. It also makes it so that the bot doesn't try to walk over open areas, like the ones between the walkways in Pandamonium Fortress, trying to get at mobs that the bot can see, but not attack.

Yes, I would like Akarat's Champion to only be used near elites. While the generic routine uses it in that fashion just fine, (but has the issue of attacking everything long range) Mr. Robot is an all the time or not at all deal. Even when I tell it only near elites. So I can make that routine waste half the timer as the character is running around looking for the next pack to engage, or have it not be used at all.

As for gear/skills - currently Warhelm of Kessar, Death Watch Mantle, Frostburn, Aquila Cuirass, Talisman of Aranoch, Warzechian Armguards, Belt of the Trove, Justice Lantern, Bul-Kathos's Wedding Band, Blackthorne's Jousting Mail, Fire Walkers, Kassar's Retribution, and Jekangbord; Consecration, Steed Charge, Law of Valor, Akarat's Champion, Phalanx, and Blessed Shield. It's a pretty simple build that will eventually run around Phalanx/Blessed Shield. Nothing overly complicated.
 
Back
Top