View attachment 19-08-2012_17_04 2476 Log.txt
there you go
i tested on a dummy the combat worked when i was in range, if i moved out it dont moves to the target. tryed lazyraider and same with combat bot
there you go

System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseUInt32(String value, NumberStyles options, NumberFormatInfo numfmt)
at System.UInt32.Parse(String s, IFormatProvider provider)
at Styx.WoWInternals.Misc.WoWClient.GetNetStats(Single& downKBs, Single& upKBs, UInt32& latency)
at Styx.WoWInternals.Misc.WoWClient.get_Latency()
at TuanHA_Ret_Paladin.Classname.<MainRotation>b__19b(Object ) in d:\Erik\Bureaublad\honnor\CustomClasses\TuanHA Retribution Paladin\TuanHA Paladin Ret Combat.3.2.cs:line 1863
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[17:13:46:121] Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object.
at Styx.WoWInternals.WoWObjects.WoWObject.#eve[T](UInt32 field)
at Styx.WoWInternals.WoWObjects.WoWObject.#dve[T](Int32 offsetIndex)
at Styx.WoWInternals.WoWObjects.WoWUnit.get_CreatedByUnitGuid()
at TuanHA_Ret_Paladin.Classname.<>c__DisplayClass210.<GetUnitIsInMyPartyOrRaid>b__20d(WoWPlayer unit) in d:\Erik\Bureaublad\honnor\CustomClasses\TuanHA Retribution Paladin\TuanHA Paladin Ret Helpers.3.2.cs:line 1253
at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x)
at System.Linq.Enumerable.WhereListIterator`1.MoveNext()
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
at TuanHA_Ret_Paladin.Classname.GetUnitIsInMyPartyOrRaid(WoWUnit Target) in d:\Erik\Bureaublad\honnor\CustomClasses\TuanHA Retribution Paladin\TuanHA Paladin Ret Helpers.3.2.cs:line 1251
at TuanHA_Ret_Paladin.Classname.GetUnits() in d:\Erik\Bureaublad\honnor\CustomClasses\TuanHA Retribution Paladin\TuanHA Paladin Ret Combat.3.2.cs:line 1814
at TuanHA_Ret_Paladin.Classname.Pulse() in d:\Erik\Bureaublad\honnor\CustomClasses\TuanHA Retribution Paladin\TuanHA Paladin Ret Combat.3.2.cs:line 1832
at Styx.WoWPulsator.Pulse(PulseFlags flags)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
at Styx.Logic.BehaviorTree.TreeRoot.Run()
Code:System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseUInt32(String value, NumberStyles options, NumberFormatInfo numfmt) at System.UInt32.Parse(String s, IFormatProvider provider) at Styx.WoWInternals.Misc.WoWClient.GetNetStats(Single& downKBs, Single& upKBs, UInt32& latency) at Styx.WoWInternals.Misc.WoWClient.get_Latency() at TuanHA_Ret_Paladin.Classname.<MainRotation>b__19b(Object ) in d:\Erik\Bureaublad\honnor\CustomClasses\TuanHA Retribution Paladin\TuanHA Paladin Ret Combat.3.2.cs:line 1863 at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick()
and this
Code:[17:13:46:121] Styx.InvalidObjectPointerException: Cannot read a descriptor on an invalid object. at Styx.WoWInternals.WoWObjects.WoWObject.#eve[T](UInt32 field) at Styx.WoWInternals.WoWObjects.WoWObject.#dve[T](Int32 offsetIndex) at Styx.WoWInternals.WoWObjects.WoWUnit.get_CreatedByUnitGuid() at TuanHA_Ret_Paladin.Classname.<>c__DisplayClass210.<GetUnitIsInMyPartyOrRaid>b__20d(WoWPlayer unit) in d:\Erik\Bureaublad\honnor\CustomClasses\TuanHA Retribution Paladin\TuanHA Paladin Ret Helpers.3.2.cs:line 1253 at System.Linq.Enumerable.<>c__DisplayClassf`1.<CombinePredicates>b__e(TSource x) at System.Linq.Enumerable.WhereListIterator`1.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) at TuanHA_Ret_Paladin.Classname.GetUnitIsInMyPartyOrRaid(WoWUnit Target) in d:\Erik\Bureaublad\honnor\CustomClasses\TuanHA Retribution Paladin\TuanHA Paladin Ret Helpers.3.2.cs:line 1251 at TuanHA_Ret_Paladin.Classname.GetUnits() in d:\Erik\Bureaublad\honnor\CustomClasses\TuanHA Retribution Paladin\TuanHA Paladin Ret Combat.3.2.cs:line 1814 at TuanHA_Ret_Paladin.Classname.Pulse() in d:\Erik\Bureaublad\honnor\CustomClasses\TuanHA Retribution Paladin\TuanHA Paladin Ret Combat.3.2.cs:line 1832 at Styx.WoWPulsator.Pulse(PulseFlags flags) at Styx.Logic.BehaviorTree.TreeRoot.Tick() at Styx.Logic.BehaviorTree.TreeRoot.Run()
should be posted in Tuanhas thread.
And I think you missunderstood what Lazyraider or Combatbot is.
These two bots won't move your character!
Granted Lazyraider has a following option but infight movement is all by yourself.
So post this two errors in Tuanhas retri thread and attach this log.
greetz
Weischbier
yea i know it wont move my char but i mean the moving to target and following my target thats what i meant![]()
Dunno if Glue is still around, but this is a plugin that would follow your Target around.
Ultimate PVP Suite should have this too, but the CC wont move at all.
It has never moved.what do i need to do that it moves agaiN?
plz help
ooh right i must imagine all this!It has never moved.
how come that when i play my other alts and do arenas withem that they move to my target when im in combat?mate we are telling you something very simple all these days
combatbot does NOT handle the movement