What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Code Help for spell.dot...

kurfer

Member
Joined
Dec 6, 2011
Messages
206
Spell.DoT("Force Rend","Force Rend"),

This is currently in the marauder rotation; I want this to be a little more intelligent. I want it to always prioritize if my rage is less than 10.

Spell.DoT("Force Rend","Force Rend", ret => Me.ActionPoints < 10), <-- This does not work?
 
Spell.DoT("Force Rend","Force Rend"),

This is currently in the marauder rotation; I want this to be a little more intelligent. I want it to always prioritize if my rage is less than 10.

Spell.DoT("Force Rend","Force Rend", ret => Me.ActionPoints < 10), <-- This does not work?

That variable is unnecessary as it is only saying not to cast it if you have more than 10 action points. It does not change the priority. Quickly looking at the Annihilation routine it seems that Force Rend has top priority. Are you finding that the dot is falling off?

Some one correct me if I'm wrong.
 
I was just assuming that maybe the re=> Me.ActionPoints under vicious slash was somehow giving it priority.

I have it tweaked to the point it's using force rend more but not off CD like I want it to. I am pretty much there with Rupture which is easier because I can set everything to only work when the DoT is applied giving 100% priority. If I do that with force rend it will stand around doing nothing waiting for it to come off CD so I dont want that and even if the DoT lasts longer than the CD it will screw me over for switching targets that don't have the dot.

Still can't seem to get smash working like I want but that's ok, no problems smashing manually. It's a must in pvp to spread the dots for good DPS.

I have not tested my changes in PvE but in PvP I am getting consistent 4.5-5k dps matches which pretty much puts in my first place 95% of the time.
 
I was just assuming that maybe the re=> Me.ActionPoints under vicious slash was somehow giving it priority.

I have it tweaked to the point it's using force rend more but not off CD like I want it to. I am pretty much there with Rupture which is easier because I can set everything to only work when the DoT is applied giving 100% priority. If I do that with force rend it will stand around doing nothing waiting for it to come off CD so I dont want that and even if the DoT lasts longer than the CD it will screw me over for switching targets that don't have the dot.

Still can't seem to get smash working like I want but that's ok, no problems smashing manually. It's a must in pvp to spread the dots for good DPS.

I have not tested my changes in PvE but in PvP I am getting consistent 4.5-5k dps matches which pretty much puts in my first place 95% of the time.

That's great to hear about your dps .. please post your code changes here if you don't mind so we have them to test with StarParse
 
Back
Top