What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Client Telemetry in 2.3.3+

Status
Not open for further replies.

pushedx

Well-Known Member
Joined
Sep 24, 2013
Messages
4,252
This thread is to inform users of the new client telemetry feature added in 2.3.3.1.

On joining a new area, the client will now start to collect some telemetry data. This data is then sent to the PoE website when you leave the area.

Here's an example of what the telemetry data contains, where "(-)" are strings I manually removed.

Code:
{
	"client_data": {
		"command_line": "\"(-)\"",
		"is_64bit_os": true,
		"os": "Microsoft Windows 8.1",
		"cpu": "(-)",
		"cpu_speed_mhz": (-),
		"hardware_threads": 8,
		"ram_mb": (-),
		"gpu": "(-)",
		"vsync": (-),
		"fullscreen": false,
		"res_x": (-),
		"res_y": (-),
		"texture_quality": 1,
		"antialias_mode": 0,
		"shadows_mode": 0,
		"filtering_level": 1
	},
	"session_data": {
		"world_area_id": "1_1_5",
		"max_players": 1,
		"map_mods": {

		},
		"session_start_time": "(-)",
		"session_end_time": "(-)",
		"skill_counts": {
			(-)
			"49766": (-),
			(-)
		},
		"stalled_resources": [
(-)
"Data/DamageParticleEffects.dat",
(-)
		],
		"latency": {
			"samples": (-),
			"highest": (-),
			"lowest": (-),
			"average": (-),
			"stddev": (-)
		},
		"frame_rate": {
			"samples": (-),
			"highest": (-)
			"lowest": (-)
			"average": (-)
			"stddev": (-)
		},
		"lockstep_lag_frames": 0,
		"lockstep": false,
		"disconnect_message": ""
	}
}

There is no way to opt-out of this system currently, and the client doesn't save the reports to disk for users to verify the info, so please be mindful of this and how it might possibly affect you.

Generally speaking, there's nothing here that directly affects Exilebuddy, but users running extremely low FPS or trying to run game resolutions not officially supported (EB doesn't support either case officially anyways) should be mindful that info is now being reported.

Thank you for reading!
 
Status
Not open for further replies.
Back
Top