So right now, we have people getting really upset about their authentication issues. I have to literally babysit my computers due to simply not knowing when one bot will decide to kill itself, and that is hurting income.
I understand that the dev job is not easy, nor is it simple. But paying money for something and not getting it (Paying for an effective bot, getting a crippled bot) is bad. Having to lock multitudes of threads every day of people's complaints isn't good PR, either.
What if, as a temporary fix, you pushed a build that allowed players to bypass Auth once they have authenticated once in the past 24 hours? Or just have servers always return a True, or something.
A lot of these issues seemed to stem from moving more data to server side than client side; give the client some more authority until the server is ready to handle the burden.
I understand that the dev job is not easy, nor is it simple. But paying money for something and not getting it (Paying for an effective bot, getting a crippled bot) is bad. Having to lock multitudes of threads every day of people's complaints isn't good PR, either.
What if, as a temporary fix, you pushed a build that allowed players to bypass Auth once they have authenticated once in the past 24 hours? Or just have servers always return a True, or something.
A lot of these issues seemed to stem from moving more data to server side than client side; give the client some more authority until the server is ready to handle the burden.