What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

kokopang

New Member
Joined
Sep 1, 2015
Messages
2
Reaction score
0
WD with zomie bears

my skill settings

zombie charger -zombie bears
spirit walk -jaunt
big bad voodoo -slam
wall of death -fire
piranhas -pir
corpse spider -blazing


6 helltooth
transcendeince
mara
jerami
focus restraint
scrimshaw
henri

esotaric molten trapped
 
Yea 551, default 551 including it's Trinity is working great, even my Monk performs normally.
 
WD with zomie bears

my skill settings

zombie charger -zombie bears
spirit walk -jaunt
big bad voodoo -slam
wall of death -fire
piranhas -pir
corpse spider -blazing


6 helltooth
transcendeince
mara
jerami
focus restraint
scrimshaw
henri

esotaric molten trapped

Could you explain what Trinity/Plugins/Profiles have you used?
 
Well, I'll wait, Wizard combat is horrible, don't use more than 1 skill at a time, dies without picking globes, don't use primary skill to recover arcane energy, rly retarded x.x
 
Well, I'll wait, Wizard combat is horrible, don't use more than 1 skill at a time, dies without picking globes, don't use primary skill to recover arcane energy, rly retarded x.x

My wiz is running T7 / T8 without major problems. (Trinity got a tiny glitch in which it tries to use archon spells after archon has ended, but resolves itself after a few seconds).
Only issue is if it dies to something, since it's an archonbuild and it loses its archonstacks / cd on archor, it will likely die a few more times after that until it can get archon going again.
 
My wiz is running T7 / T8 without major problems. (Trinity got a tiny glitch in which it tries to use archon spells after archon has ended, but resolves itself after a few seconds).
Only issue is if it dies to something, since it's an archonbuild and it loses its archonstacks / cd on archon, it will likely die a few more times after that until it can get archon going again.
Well, I didn't try the Archon build yet, cause the freaking set won't drop, I'm playing for 3 days on Torment VIII and only have 2 parts, sad... But it's my "final" set for this season, for now I'm using the Tal Rasha cause I dropped the the other 3 sets (tal rasha, time lapse set and firebird) already 2-3 times each.
My problem is with the Meteor use, heavily bugged, the 2 major problems are: not using primary skill (electrocute) while using the Meteor and when fighting against a Elite/Boss the bot doesn't use anything but the meteor, even when my Wizz is without Arcane Power, still uses the Meteor only, just standing still and waiting (occasionally dying cause it won't pick any health globes while using Meteor too)
 
Are we talking about DB beta being used here?
 
Last edited:
WD with zomie bears

my skill settings

zombie charger -zombie bears
spirit walk -jaunt
big bad voodoo -slam
wall of death -fire
piranhas -pir
corpse spider -blazing


6 helltooth
transcendeince
mara
jerami
focus restraint
scrimshaw
henri

esotaric molten trapped

I do miss both rings, weapon and belt but go trough grift 40 with like 10 mins or so remaining. May i ask what passives do you use?
 
Could you please explain what Db version, beta or otherwise, trinity etc are you using?
 
I am using newest db, trinity 2.15, adventurer and armory. Only unchecked extend trash-kill range and force kill summoners. That's it, the rest it default.
 
I am using newest db, trinity 2.15, adventurer and armory. Only unchecked extend trash-kill range and force kill summoners. That's it, the rest it default.

In the beta build i only see 2.13.3. Could you explain how you managed to get 2.15 again maybe i am missing something :)
Also i am wondering if this is a problem only i have or that something is wrong. My bot doesn't seem to dodge aoe. He simply stand in it trying to kill elite's. Do you know a way i can solve this?
 
Last edited:
is this a season hero? or normal. pretty fast GR clear for bot in season :O

also he means are you using DB beta or the stable release? people are having some issues would be handy to know which one worked for you :)
 
Last edited:
Alright found a fix in another thread:

WD Focus/Restraint fix. Put in witchdoctor.cs, copied from demonhunter.cs.


Code:
                if (!IsCurrentlyAvoiding && ShouldRefreshBastiansGeneratorBuff && TryGetPower(GetAttackGenerator(), out power))
                    return power;

I put the generator code under // Wall of Zombies, no errors for me.

Trinity 2.13.5
 
Back
Top