This should just be an issue with those Tribal Chests. The looting logic just needs a more specific implementation after opening them. The actual problem is with the client. It doesn't pathfind correctly around the chest, so it tries to go straight through. Since the majority of the time, if an object is within interaction range, it doesn't make sense to try and pathfinding to it in the bot, and then interact once you get there. However, that's basically what will have to happen in those cases to work around the problem.